Zacchaeus
April 26th, 2016, 20:48
I see that every weapon in SW has a number for 'Fumble' and I also see an option to change the 'Fumble' range on the radial menu. However I can't see any consequences of that except possibly the 'Innocent Bystanders' rule. Is that what the Fumble number is telling us? And I assume that it's there only for reference purposes; it doesn't actually do anything? Like telling you you need to make some rolls against some innocent bystanders because you missed badly?
And there's a sentence here in the rules which has me bamboozled:
"Toughness is the vehicle's base durability Armor, which is already figured into its Toughness (in parentheses)" What on earth does that mean? I've read it a dozen times and still can't make sense of it. The toughness value of vehicles is given as a number and another one in parenthesis like 9 (3). I'm assuming that the 9 is what you have to equal or exceed to damage it but what is the (3) for?
And there's a sentence here in the rules which has me bamboozled:
"Toughness is the vehicle's base durability Armor, which is already figured into its Toughness (in parentheses)" What on earth does that mean? I've read it a dozen times and still can't make sense of it. The toughness value of vehicles is given as a number and another one in parenthesis like 9 (3). I'm assuming that the 9 is what you have to equal or exceed to damage it but what is the (3) for?