View Full Version : GURPS Library Module creation

April 16th, 2016, 14:59
Hi all!

I'm wanting to get started with creating a GURPS library mod that contains descriptions of skills, advantages, disadvantages, etc. plus an equipment mod to be used in my GURPS After-the-End campaign. I know from watching that the best way to do this would be to start a "blank" campaign to add all the entries into the Story tab, then export it. My question is this..should I use the old GURPS (non-CoreRPG) ruleset, or use a blank CoreRPG ruleset so that there won't be any compatibility issues when the new ruleset gets released? Anyone have any tips for CoreRPG library mod creation?


September 1st, 2016, 16:35
That is a good question. Now, I don't know the answer!

September 2nd, 2016, 00:44
Compare the two and see if they're any different—may not be, or maybe small enough differences they can easily be converted

September 2nd, 2016, 06:41
There is no difference really, My group is already playing and running on my own core gurps version. with no issues between the older and new created libraries.

September 3rd, 2016, 18:44
I wonder how is the development of Ruleset GURPS, the new compatible with the new version of Fantasy Grounds, made in Core RPG.
Someone could give a sign of how is development?