GunbunnyFuFu
April 16th, 2016, 13:59
Hi all!
I'm wanting to get started with creating a GURPS library mod that contains descriptions of skills, advantages, disadvantages, etc. plus an equipment mod to be used in my GURPS After-the-End campaign. I know from watching that the best way to do this would be to start a "blank" campaign to add all the entries into the Story tab, then export it. My question is this..should I use the old GURPS (non-CoreRPG) ruleset, or use a blank CoreRPG ruleset so that there won't be any compatibility issues when the new ruleset gets released? Anyone have any tips for CoreRPG library mod creation?
GunbunnyFuFu
I'm wanting to get started with creating a GURPS library mod that contains descriptions of skills, advantages, disadvantages, etc. plus an equipment mod to be used in my GURPS After-the-End campaign. I know from watching that the best way to do this would be to start a "blank" campaign to add all the entries into the Story tab, then export it. My question is this..should I use the old GURPS (non-CoreRPG) ruleset, or use a blank CoreRPG ruleset so that there won't be any compatibility issues when the new ruleset gets released? Anyone have any tips for CoreRPG library mod creation?
GunbunnyFuFu