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GunbunnyFuFu
April 16th, 2016, 13:59
Hi all!

I'm wanting to get started with creating a GURPS library mod that contains descriptions of skills, advantages, disadvantages, etc. plus an equipment mod to be used in my GURPS After-the-End campaign. I know from watching that the best way to do this would be to start a "blank" campaign to add all the entries into the Story tab, then export it. My question is this..should I use the old GURPS (non-CoreRPG) ruleset, or use a blank CoreRPG ruleset so that there won't be any compatibility issues when the new ruleset gets released? Anyone have any tips for CoreRPG library mod creation?

GunbunnyFuFu

demonsbane
September 1st, 2016, 15:35
That is a good question. Now, I don't know the answer!

Gigermann
September 1st, 2016, 23:44
Compare the two and see if they're any different—may not be, or maybe small enough differences they can easily be converted

saithan
September 2nd, 2016, 05:41
There is no difference really, My group is already playing and running on my own core gurps version. with no issues between the older and new created libraries.

yako2020
September 3rd, 2016, 17:44
I wonder how is the development of Ruleset GURPS, the new compatible with the new version of Fantasy Grounds, made in Core RPG.
Someone could give a sign of how is development?