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View Full Version : Fantasy grounds untiy port - scripting languages needed question



JulioIP
March 30th, 2016, 17:11
hi all

I know this has been asked and answered, but i was just wondering if there is any update since were farther along on development as to what we may need to learn to add things to FG. So currently its xml/lua. im getting ready to start learning these, is it still a good idea to focus on these? doesnt unity use alot c#?

Suggestions?

Thanks

Julio

Trenloe
March 30th, 2016, 17:20
The latest from the devs is that rulesets etc. will still be LUA/XML. They'll be limiting the level of direct Unity customisation for security purposes.

damned
March 31st, 2016, 07:59
We dont know how they intend to incorporate the 3d features (and some other cool features) from Table Top Connect yet either. Its possible there might be two modes or feature sets once these are released. I dont know what type of user level coding TTC did support before? But yes what Trenloe says otherwise.

viresanimi
March 31st, 2016, 09:18
As long as I can make my own skins I will be a very happy little gnome. Really looking forward to the new version.

Vires Animi