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pauljmendoza
March 27th, 2016, 19:00
Has anyone made a personal extension perhaps, for adding this to the Profession List? Or is there a way I could do this myself as an Extension?

Dakadin
March 28th, 2016, 05:53
This would only require a module to do it. Let me see what I can do since it is in Character Law as an optional rule.

pauljmendoza
March 28th, 2016, 08:06
Thank you!

Dakadin
March 30th, 2016, 02:56
Try this module for the No Profession profession. It should add it to the list and automatically determine the skill costs for the primary and secondary skills. I couldn't find a cost for Power Point Development so I set it to 2/6 since I figured it was either that or 3/6. I will try to add it to the Character Law module in a future update.

pauljmendoza
March 30th, 2016, 02:58
Thank you so much!!

JohnD
March 30th, 2016, 17:25
Otherwise known as the Everyman in RMSS if I remember correctly. Nice.

Chorpa
April 3rd, 2016, 22:51
Otherwise known as the Everyman in RMSS if I remember correctly. Nice.

Actually it is Layman but close enough. I am working on an adventure at the moment so just happened to have the RMSS book in front of me. ;)

Senoj
April 11th, 2016, 19:05
So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

Add a <costs> for each skill like below:
<costs>
<noprofession type='string'>1/*</noprofession>
<meister type='string'>1/*</meister>
</costs>

and modify the class list by making this change?

<professions>
<noprofession>
<name type='string'>No Profession</name>
<realm type='string'>Pick One</realm>
</noprofession>
<meister>
<name type='string'>Meister</name>
<realm type='string'>Pick One</realm>
</meister>
</professions>

Dakadin
April 11th, 2016, 21:33
So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

Add a <costs> for each skill like below:
<costs>
<noprofession type='string'>1/*</noprofession>
<meister type='string'>1/*</meister>
</costs>

and modify the class list by making this change?

<professions>
<noprofession>
<name type='string'>No Profession</name>
<realm type='string'>Pick One</realm>
</noprofession>
<meister>
<name type='string'>Meister</name>
<realm type='string'>Pick One</realm>
</meister>
</professions>

Yes, you can. :)

pauljmendoza
April 11th, 2016, 22:01
:D Nice

Senoj
April 11th, 2016, 22:22
Woohoo. :)

Senoj
April 18th, 2016, 16:00
I was creating the XML for quite a few classes over the weekend. I noticed that Hide was id-0016a in the Character Law (and I understand why it is) and id-0017 in the Non-profession module. The backend of the primary skills would be off by 1 id number.

Does this matter?

Dakadin
April 18th, 2016, 20:20
No I don't believe that matters. The ruleset is looking for the name if I remember correctly. I am not at all place where I can check right now. Please let me know if you encounter any issues.

Dakadin
April 19th, 2016, 07:19
I double checked the code and the ID numbers shouldn't cause any issues with the skill costs showing up. Just make sure they are unique ID numbers for the list.

Senoj
April 20th, 2016, 04:30
Thanks Dakadin