shanaz
March 14th, 2016, 11:21
13394
FG License: GM has Full so players need at least Lite
Game System: Call of Cthulhu 7th Ed (BRP)
Day of week and time: 9:00 AM UTC+0 Saturday, 19 March 2016
Planned Frequency: Once only
Term: 3 hours
Text or Voice: Voice only.
Voice software used: Teamspeak (was Skype)
Roleplay & Combat mix: i.e. Not a lot of Combat, mostly roleplay, and running, lots of running.
Number of Players in game & needed: need 3-4.
Character starting level & equipment: Pre-generated character sheets, PDF's also available.
Details of your scenario:
Perched on a bleak and inhospitable rock off the coast of Scotland, the Hallowsay Light has guided sailors for over seventy years. Now its beacon has gone inexplicably dark, imperiling the ships that ply the waters of the North Atlantic. The news has reached the lighthouse tender Helios, already steaming toward the island of Hallowsay for its fortnightly relief of the station. A search party, made up of three volunteers from the crew of the Helios and a relief keeper, is sent to investigate. What awaits them are horrors from beyond!
Keeping the game very low tech, voice chat, feel free to roll physical dice. Beginners are welcome, the game relies heavily on good roleplaying, so if you can do that you'll be fine. The adventure will finish within 3 hours. I've run this scenario a lot of times, I'm new to running it online... should be fun.
Warning, this is a horror based game.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=1890
Cheers,
ShoggothPete.
FG License: GM has Full so players need at least Lite
Game System: Call of Cthulhu 7th Ed (BRP)
Day of week and time: 9:00 AM UTC+0 Saturday, 19 March 2016
Planned Frequency: Once only
Term: 3 hours
Text or Voice: Voice only.
Voice software used: Teamspeak (was Skype)
Roleplay & Combat mix: i.e. Not a lot of Combat, mostly roleplay, and running, lots of running.
Number of Players in game & needed: need 3-4.
Character starting level & equipment: Pre-generated character sheets, PDF's also available.
Details of your scenario:
Perched on a bleak and inhospitable rock off the coast of Scotland, the Hallowsay Light has guided sailors for over seventy years. Now its beacon has gone inexplicably dark, imperiling the ships that ply the waters of the North Atlantic. The news has reached the lighthouse tender Helios, already steaming toward the island of Hallowsay for its fortnightly relief of the station. A search party, made up of three volunteers from the crew of the Helios and a relief keeper, is sent to investigate. What awaits them are horrors from beyond!
Keeping the game very low tech, voice chat, feel free to roll physical dice. Beginners are welcome, the game relies heavily on good roleplaying, so if you can do that you'll be fine. The adventure will finish within 3 hours. I've run this scenario a lot of times, I'm new to running it online... should be fun.
Warning, this is a horror based game.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=1890
Cheers,
ShoggothPete.