Aaron
March 9th, 2016, 07:59
Is there an effect, or an expression within Fantasy Grounds that will tell the program not to roll a certain set of dice again when a critical strike is made?
For example, say I have a longsword (1d8 slashing), which also does extra damage (1d8 radiant) with each strike. I want a critical strike to allow the longsword damage to gain an extra die, but not the radiant damage to gain an extra die.
Something along the lines of 1d8 slashing + 1d8 radiant, !critical.
I know there are ways to do what I wish as separate rolls, but I'm trying to find if there's a way to do this all within a single damage roll.
Any help is appreciated.
Have fun.
For example, say I have a longsword (1d8 slashing), which also does extra damage (1d8 radiant) with each strike. I want a critical strike to allow the longsword damage to gain an extra die, but not the radiant damage to gain an extra die.
Something along the lines of 1d8 slashing + 1d8 radiant, !critical.
I know there are ways to do what I wish as separate rolls, but I'm trying to find if there's a way to do this all within a single damage roll.
Any help is appreciated.
Have fun.