LordFruitsnack
March 4th, 2016, 21:39
Hey everyone,
I have a home grown hybrid 3.5ish role playing system that I would like to make a ruleset for. I am, at this stage, just trying to find out if it's even possible or likely. I have some game mechanics that are not in the 3.5 ruleset. Can anyone tell me if the following things are doable?
1. My combat system does NOT use a static number for defense (AC) instead every attack roll is countered with a defense roll. Is there a way to do something like this? My idea is that the characters would attack then the attacked person would roll their defense and then the results would automatically be calculated and changes made to the character sheet.
2a. We use damage categories instead of hit points.( 1-11) The categories reflect how injured you are and effect your attack, defense and damage. Is there a way to do this in FG? (See paranoia rules)
2b. Weapon damage is done like the rules for paranoia. Each weapon does an automatic number of categories plus your Strength bonus plus a variable called the boost. The boost is a calculation based on the difference between your attack result minus the defenders result divided by the weapons boost.
So a sword dies 4C4B (4 categories 4Boost) you have a Strength bonus of 3.
So you roll 25 total you opponent rolls 9. 25-9=16
4C+3C+(16÷4=)4C for a total of 11C minus the defender's damage reduction. Can this be done semiautomatically?
3. Can I make a character sheet that only shows limited info to the players? I would like for the players to not have access to the actual numbers or stats and they would only see what they can do like attack, defend, search etc. Can I hide the page or pages from the players that holds all the numbers and create a page that let's them do actions based on the numbers? I'm trying to get the players to do more role playing and less talking about the mechanics.
I have more questions, but if these can't be done the others are unimportant.
I have a home grown hybrid 3.5ish role playing system that I would like to make a ruleset for. I am, at this stage, just trying to find out if it's even possible or likely. I have some game mechanics that are not in the 3.5 ruleset. Can anyone tell me if the following things are doable?
1. My combat system does NOT use a static number for defense (AC) instead every attack roll is countered with a defense roll. Is there a way to do something like this? My idea is that the characters would attack then the attacked person would roll their defense and then the results would automatically be calculated and changes made to the character sheet.
2a. We use damage categories instead of hit points.( 1-11) The categories reflect how injured you are and effect your attack, defense and damage. Is there a way to do this in FG? (See paranoia rules)
2b. Weapon damage is done like the rules for paranoia. Each weapon does an automatic number of categories plus your Strength bonus plus a variable called the boost. The boost is a calculation based on the difference between your attack result minus the defenders result divided by the weapons boost.
So a sword dies 4C4B (4 categories 4Boost) you have a Strength bonus of 3.
So you roll 25 total you opponent rolls 9. 25-9=16
4C+3C+(16÷4=)4C for a total of 11C minus the defender's damage reduction. Can this be done semiautomatically?
3. Can I make a character sheet that only shows limited info to the players? I would like for the players to not have access to the actual numbers or stats and they would only see what they can do like attack, defend, search etc. Can I hide the page or pages from the players that holds all the numbers and create a page that let's them do actions based on the numbers? I'm trying to get the players to do more role playing and less talking about the mechanics.
I have more questions, but if these can't be done the others are unimportant.