PDA

View Full Version : Turn Undead or other mass saving throw situations



Stitched
March 1st, 2016, 19:02
How are people handling rolling saves for a large group of NPCs. Perfect example - a large group of zombies being Turned by a Cleric, requiring a Wisdom Save if within 30'. Anything more than 5 slows things down considerably. Was hoping for a mass roll like those the PCs have at the bottom of the Party Panel (for various situations).

spite
March 1st, 2016, 19:12
How are people handling rolling saves for a large group of NPCs. Perfect example - a large group of zombies being Turned by a Cleric, requiring a Wisdom Save if within 30'. Anything more than 5 slows things down considerably. Was hoping for a mass roll like those the PCs have at the bottom of the Party Panel (for various situations).

I don't think it's quite what you're after, but mass-targeting does this. Otherwise you can say each save handles 5 or so zombies and do them in groups of 5. Before FG and in tabletop this is what I would do for large group things, such as stealth and other large effects

Stitched
March 1st, 2016, 19:14
So select all the zombies via targeting and drop Turn Undead effect on them?

I asked this same question on the Steam forums and was hoping someone else had requested it as a feature or a brave soul made an extension.

Thanks for the quick response.

Zacchaeus
March 1st, 2016, 19:25
First set up the turn undead power by dragging the Channel Divinity feature into the characters Actions tab from the Players Handbook or SRD etc. This will set up the feature for you giving you the correct saving throw needed and creating an effect called turned. When the Cleric (or Paladin) wants to use it have them CTRL-Click on all of the undead in the area of effect and then click on the 'Cast' or 'Save' button on the action. This will force a saving throw from all of the undead targeted. Any undead that pass the saving throw will be automatically untargeted and the Cleric can then click on the 'Turned' effect to place that effect on those that fail their save.

To make sure this works properly make sure that you have set the option 'Target: Remove on miss' to 'On' or 'Multi'

You use this for any mass saving throw (such as for a fireball spell etc). In the case of things like fireball you click to force the save and any creatures who fail will then take full damage and any that pass will automatically take full damage when damage is rolled.

spite
March 1st, 2016, 19:27
So if you drag the channel divinity window into the action sheet like any other spell (grabbing the shield/dragonhead/icon in upper left), there should appear a button that will force a save if you are targeting a creature, and an effect called "turned".
It's important to know this effect will not do anything other than add a note to each creature so you know they are turned and can behave appropriately.
Adjust the save DC to be using your cleric save DC and then target all undead.
Pressing the first button will force the NPCs to make a save, and should your settings still be on default then all those that pass will be un-targeted and all those who failed will remain, then you can press the turned button and it will mark on the combat tracker each undead that is turned.

Edit: Damn, beaten!

Trenloe
March 1st, 2016, 21:28
Edit: Damn, beaten!
He's getting faster at typing that lad. ;)