Nibelung
February 14th, 2016, 19:45
...I mean, they work. Just not the way I believe they should be working. Just to be clear, I'm talking about those buttons:
https://i.imgur.com/J4rZ2gM.jpg
When you drag them into the combat tracker, it adds the condition, but put [EXPIRES] at the end of the string, making the condition non-functional, unless you manually removes the [EXPIRES] from it.
https://i68.tinypic.com/307up28.jpg
The same thing also happens if you drag an existing condition from one creature/player in the Combat Tracker to another one.
https://i67.tinypic.com/95zrth.jpg
This has been happening for a few updates already, but I don't remember exactly when it started. Please, take a look.
Also, minor nitpick, but can you set all other conditions, except Running and Prone, to End of Next Turn, since that is 4e most common duration? Running should be Start, and Prone have no duration. Thanks.
https://i.imgur.com/J4rZ2gM.jpg
When you drag them into the combat tracker, it adds the condition, but put [EXPIRES] at the end of the string, making the condition non-functional, unless you manually removes the [EXPIRES] from it.
https://i68.tinypic.com/307up28.jpg
The same thing also happens if you drag an existing condition from one creature/player in the Combat Tracker to another one.
https://i67.tinypic.com/95zrth.jpg
This has been happening for a few updates already, but I don't remember exactly when it started. Please, take a look.
Also, minor nitpick, but can you set all other conditions, except Running and Prone, to End of Next Turn, since that is 4e most common duration? Running should be Start, and Prone have no duration. Thanks.