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casteffens
February 14th, 2016, 16:45
Creatures affected by the paralyzed or unconscious conditions grant combat advantage to their attackers. This is implemented perfectly. Hits to creatures under either of these conditions are auto-crits if the attacker is within 5' of the creature. This is not implemented. Is there a way to force a damage roll to be a crit, just like you can force an attack roll to have advantage.

Thanks!

leus
February 14th, 2016, 17:10
yes
in the modifier toolbox (right high), you have a button with critical to force it

Zacchaeus
February 14th, 2016, 17:41
You can also hold down SHIFT whilst double clicking or dragging the damage to the target.

casteffens
February 14th, 2016, 19:47
Thank you, both!

flynnkd
April 4th, 2020, 08:50
Adamantine weapons do crits always, can you force this to be always on?

You can add 'crit range 1' to the item properties but that seems to make EVERY attack a critical hit and they never miss??

Zacchaeus
April 4th, 2020, 09:24
Where do you see that adamantine weapons always do critical damage?

flynnkd
April 4th, 2020, 12:28
Where do you see that adamantine weapons always do critical damage?

Xanathas Guide book, and the module I am using Odyssey of the Dragon Lords.

edit:

Teach me to read these things myself, trusted a player. It only does auto crits vs objects, inanimate objects. Still weapons with a crit range better than 20 could miss, but the above crit range mod makes it so they always hit, which is not true if it is less than 20.

Zacchaeus
April 4th, 2020, 16:45
Teach me to read these things myself, trusted a player. It only does auto crits vs objects, inanimate objects. Still weapons with a crit range better than 20 could miss, but the above crit range mod makes it so they always hit, which is not true if it is less than 20.

Not sure what you mean.

flynnkd
April 5th, 2020, 00:03
A normal weapon has a crit range of 20, 20 is ALWAYS a hit, so no problem there. A crit range of 19 however still needs to hit to be a crit. If a roll of 19 is not a hit then it does not inflict damage and is not a crit. When I used the code it was making every crit a hit, regardless of whether it actually hit or not.

Zacchaeus
April 5th, 2020, 09:09
A normal weapon has a crit range of 20, 20 is ALWAYS a hit, so no problem there. A crit range of 19 however still needs to hit to be a crit. If a roll of 19 is not a hit then it does not inflict damage and is not a crit. When I used the code it was making every crit a hit, regardless of whether it actually hit or not.

You'll need to tell me what code you are talking about but if it is critical range then in the weapon properties adding the code Crit range 19 will score a critical on a 19 or 20. If the character has an ability which allows for a a critical 19 or higher then open the weapon meta data (click the magnifying glass at the end of the weapon line) and add a 19 into the box for melee and/or ranged.

flynnkd
April 5th, 2020, 15:27
The value you are suggesting above works for all melee/ranged weapons. Some crit values are weapon specific. A single weapon has a crit value of 19.

The code I was trying to use is as shown, in the weapon properties, crit range 15 eg. If he is attacking a creature with AC19, he rolls 15 and gets a crit, but his attack bonus is +1, so his attack result is 16, less than AC19, so the attack is a miss. But as you can see from the image ALL 'crits' say they hit (prob from the normal expectation that it is 20 and 20 is always a hit)

33126

Zacchaeus
April 5th, 2020, 15:46
If you set the critical range to 15-20 then you get a critical hit on any natural dice roll of 15-20 irrespective of what the AC is.

This is what the rules are for a critical hit; a natural 20 is a critical. But you've set that range to 15-20 so any natural dice roll of 15-20 will be a crit. This is working as expected.

Speculi
April 5th, 2020, 16:26
If your critical range is 15-20 than you automatically score a hit on a 15, regardless of armor class.

https://rpg.stackexchange.com/questions/80977/does-a-critical-hit-from-an-expanded-crit-range-always-hit-regardless-of-ac
https://twitter.com/JeremyECrawford/status/512340910495891456


I had a brain glitch and was thinking of a theoretical crit. range increase. Specifics: Improved Critical does score a hit on a 19.

flynnkd
April 5th, 2020, 22:59
I wouldnt have thought that, but appears I am wrong. Problem solved. thks.