View Full Version : Features for games with non d20 mechanics

March 13th, 2005, 01:03
I figured I would make this topic a bit more generic than usual.

I know you guys are planning more features for non d20 games already, but I would like to highlight a few features that some would find interesting.

Certain games use a pool based system of dice, where the dice are not added? Since there's some plans for some auto total mechanic, perhaps you can add other mechanics such as automatically finding the highest die in the roll and only adding modifiers to that (and only displaying that as the result once? Is there a way to script this functionality in XML?

The games I play currently use cards in their mechanics, Savage Worlds and Deadlands. Could you please add this functionality to the game?