geewaagh
January 26th, 2016, 15:25
CLOSED Thanks everyone but our slots are full. I will PM you if there is a drop out.
FG License: Standard
Game System: D&D 5E
Time Zone: EST
Day of week and time: Thursday 7:30PM-11:00PM
Planned Frequency: Weekly
Term: Longterm ongoing campaign looking for a fill in
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: 50/50
Number of Players in game & needed: 4 existing players, 1 new player and looking for 1 more
Character starting level & equipment:New Characters start at 2nd level
We are an existing group looking to expand our members. We are a gaming group of five but unfortunately two members are forced, due to work, to drop out, temporarily. One will be available every other week and the other will be out for the next few months.
The game is a homebrewed campaign involving the fracturing alliances between elvish and dwarvish kingdoms. Players suspect the region is heading towards all-out war. This is a mature game with some dark themes. Player alignment is expected to be good or neutral (leaning towards good). We are both heavy on roleplaying and heavy on combat and heavy on fun.
For story sake, the new characters will come from a small town and the heroes (current players who have established a name for themselves) are looking for recruits. That means that starting, new players will start are level 2. The heroes are currently 4th level BUT due the XP scale the new recruits should level quickly and will catch up to main group while they are still at level 5.
The current players include a wayfinder (rogue specializing in outdoor and archery) and an elemental monk. Semi-regular player is a life cleric (and will be in party as NPC alternating weeks). The player that needs to drop out for a few months is a halfling wild magic sorcerer. I am open to any class but would prefer a balanced party and not have duplicate roles.
There are a few house rules we use to make it a little grittier, but nothing earth shattering. Only thing to really get use too is short rest = one day and long rest = one week. This is more story than mechanics, as the “adventuring day” is the same. We still do roughly 6-8 encounters before long rest. The increase time helps stories and gives reason for downtime. (good for RP)
I would encourage anyone interested to look through the adventure logs and wiki at obsidian portal and read the story thus far.
https://war-of-grudges-5e.obsidianportal.com/wikis/main-page
If you are serious gamer and want to join a fun campaign that meets on a weekly basis and don't mind the company of some old school gamers then this may be the group for you.
FG License: Standard
Game System: D&D 5E
Time Zone: EST
Day of week and time: Thursday 7:30PM-11:00PM
Planned Frequency: Weekly
Term: Longterm ongoing campaign looking for a fill in
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: 50/50
Number of Players in game & needed: 4 existing players, 1 new player and looking for 1 more
Character starting level & equipment:New Characters start at 2nd level
We are an existing group looking to expand our members. We are a gaming group of five but unfortunately two members are forced, due to work, to drop out, temporarily. One will be available every other week and the other will be out for the next few months.
The game is a homebrewed campaign involving the fracturing alliances between elvish and dwarvish kingdoms. Players suspect the region is heading towards all-out war. This is a mature game with some dark themes. Player alignment is expected to be good or neutral (leaning towards good). We are both heavy on roleplaying and heavy on combat and heavy on fun.
For story sake, the new characters will come from a small town and the heroes (current players who have established a name for themselves) are looking for recruits. That means that starting, new players will start are level 2. The heroes are currently 4th level BUT due the XP scale the new recruits should level quickly and will catch up to main group while they are still at level 5.
The current players include a wayfinder (rogue specializing in outdoor and archery) and an elemental monk. Semi-regular player is a life cleric (and will be in party as NPC alternating weeks). The player that needs to drop out for a few months is a halfling wild magic sorcerer. I am open to any class but would prefer a balanced party and not have duplicate roles.
There are a few house rules we use to make it a little grittier, but nothing earth shattering. Only thing to really get use too is short rest = one day and long rest = one week. This is more story than mechanics, as the “adventuring day” is the same. We still do roughly 6-8 encounters before long rest. The increase time helps stories and gives reason for downtime. (good for RP)
I would encourage anyone interested to look through the adventure logs and wiki at obsidian portal and read the story thus far.
https://war-of-grudges-5e.obsidianportal.com/wikis/main-page
If you are serious gamer and want to join a fun campaign that meets on a weekly basis and don't mind the company of some old school gamers then this may be the group for you.