Grimbot
March 8th, 2005, 21:52
My hope was (and is) to get the d20 Star Wars ruleset into Fantasy Grounds. The long delay in my Amazon order delayed my starting on the project, but I don't see why it needs to delay my running a game. Sure, it'd be nice to have all the rules in there. But we've all got the Revised Core Rulebook, right? Right!?
Anyway, I've decided to go ahead and GM my game. We won't be taking advantage of all of Fantasy Ground's features right away, but it should be pretty fun nonetheless. What I can promise is an exciting story set in the years between Episodes 3 and 4, some nice maps, fancy tokens, and some good old fashioned roleplaying fun.
I'm going to be learning FG (and some of the new Star Wars material) as we play, so try to be a bit forgiving. As a GM, I think I run a pretty good, creative, fun game. In my opinion, the players are there to roleplay and have a good time, adding the characters they've created to the collaborative storytelling process. I try to be open to external materials as long as they're from a "proven" source. I certainly won't punish creative or unexpected solutions to problems encountered in the game. You won't have to worry about me sealing you in a garbage compactor with no way out (though you probably should wonder if it's a good idea to go in there in the first place).
The resources I'll be drawing from are:
1. The Revised Core Rulebook
2. The Arms and Equipment Guide
3. The Ultimate Alien Anthology
4. The WOTC Website
5. The Hero's Guide (If it ever shows)
If you're interested, post a reply and we'll start to work out the details. My hope is to get between 3 and 5 players together and start the game in a week or two. I'm on the West Coast and I can probably only devote one night a week after 7 pm. Thursdays, anyone?
Anyway, I've decided to go ahead and GM my game. We won't be taking advantage of all of Fantasy Ground's features right away, but it should be pretty fun nonetheless. What I can promise is an exciting story set in the years between Episodes 3 and 4, some nice maps, fancy tokens, and some good old fashioned roleplaying fun.
I'm going to be learning FG (and some of the new Star Wars material) as we play, so try to be a bit forgiving. As a GM, I think I run a pretty good, creative, fun game. In my opinion, the players are there to roleplay and have a good time, adding the characters they've created to the collaborative storytelling process. I try to be open to external materials as long as they're from a "proven" source. I certainly won't punish creative or unexpected solutions to problems encountered in the game. You won't have to worry about me sealing you in a garbage compactor with no way out (though you probably should wonder if it's a good idea to go in there in the first place).
The resources I'll be drawing from are:
1. The Revised Core Rulebook
2. The Arms and Equipment Guide
3. The Ultimate Alien Anthology
4. The WOTC Website
5. The Hero's Guide (If it ever shows)
If you're interested, post a reply and we'll start to work out the details. My hope is to get between 3 and 5 players together and start the game in a week or two. I'm on the West Coast and I can probably only devote one night a week after 7 pm. Thursdays, anyone?