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Diceman
January 9th, 2016, 18:28
I'm in the early planning stages for creating rule sets for the following three game systems:

World of Warcraft RPG

Star Wars Saga Edition RPG

Marvel superheroes RPG (From the late 80's).

It seems obvious i should use the 3.5 rule set as the starting point for the first two. Although I have seriously thought about creating 5E versions of those two systems. not sure if it is feasible or not.

the third game (Marvel Superheroes RPG) is a much different animal. It wasn't modeled after any other game system and it's core mechanic is an opposed roll using percentages and ranks. I'm not even sure if the Fantasy Grounds platform can accommodate the system.

Any thought from experienced users would be appreciated.

damned
January 9th, 2016, 23:21
Hi Diceman Im not sure how far you have delved into this yet.

3.5e first loads CoreRPG and then loads up some extras for 3.5e.
Im not familiar with any of these rulesets but I would look at it like this:

If the system is very much 3.5e based then you could build it like Pathfinder which loads CoreRPG then 3.5e and then Pathfinder with each one adding new features and changing some existing features.
If the system is similar to 3.5e then you might make a copy of the 3.5e code, renaming it StarWarsSagaEdition and then start making your changes -or- you start with a blank StarWarsSagaEdition and you copy and write new code piece by piece as you go.

Moon Wizard
January 10th, 2016, 01:03
There's also a Star Wars Saga edition ruleset that's several years old on the wiki. You might be able to borrow some ideas from this one.
https://www.fantasygrounds.com/wiki/index.php/Ruleset:_Star_Wars_Saga

Cheers,
JPG

dulux-oz
January 10th, 2016, 01:49
As MSH is one of the Rulesets I've got on my bucket list to do (ie I've taken a look at it), I'd suggest basing it off CoreRPG - in fact, I'd consider CoreRPG (& not 3.5E) for all of them.

Just my $0.02 worth :)

Cheers

Blahness98
January 10th, 2016, 03:12
I believe that the World of Warcraft RPG is a fusion of 3.5 and Pathfinder or when I was building modules for it, I just used the 3.5e rules and adjusted as necessary.

Saga has it's own ruleset, so you should be able to do the building in there.

Core RPG would probably be helpful for the last 2.

Diceman
January 10th, 2016, 15:48
Thank you all for the input.
Dulux-Oz can you elaborate why you suggest using coreRPG forall of them? Especially Warcraft and SW Saga as they both seem to be heavily modeled on 3.5. MSHRPG seems like the biggest challenge due to it's game mechanics.

Moon Wizard, I have downloaded the Saga ruleset from the wiki, but other than an interface there seems to be no data files. That's why I am considering trying to figure out how to create core modules(Players guide, GM guide, etc.).

Thanks again everyone.

Trenloe
January 10th, 2016, 22:04
I have downloaded the Saga ruleset from the wiki, but other than an interface there seems to be no data files.
There are no data/library files as that material is covered by copyright. The base game rule mechanics can't be covered by copyright (have why the FG ruleset can be created), but any background/descriptive text is covered by copyright.

As an example, see the Star Wars Edge of the Empire community modules here: https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules They include base game mechanics entries, but no descriptive text for weapons, armour, items, skills, talents, critical results, etc., etc..


That's why I am considering trying to figure out how to create core modules(Players guide, GM guide, etc.).
Doing this will be fine for your own private games, but you wouldn't be able to share Star Wars Saga Edition guides due to the material being covered by copyright - unless it covered purely base game mechanics and no background, descriptive text or "setting" specific data/references.

Diceman
January 11th, 2016, 19:25
There are no data/library files as that material is covered by copyright. The base game rule mechanics can't be covered by copyright (have why the FG ruleset can be created), but any background/descriptive text is covered by copyright.

As an example, see the Star Wars Edge of the Empire community modules here: https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules They include base game mechanics entries, but no descriptive text for weapons, armour, items, skills, talents, critical results, etc., etc..


Doing this will be fine for your own private games, but you wouldn't be able to share Star Wars Saga Edition guides due to the material being covered by copyright - unless it covered purely base game mechanics and no background, descriptive text or "setting" specific data/references.
It's going to be a challenge for me to get these three rule sets set up. Thank you for explaining what can and cannot be shared.

Moepsii
January 12th, 2016, 10:24
I recently played in a star wars saga campaign which now sadly ended because the DMīs work time shifted, it was alot of fun so i go with star wars. Force users are to overpowered thou >_>

Diceman
January 12th, 2016, 11:38
I recently played in a star wars saga campaign which now sadly ended because the DMīs work time shifted, it was alot of fun so i go with star wars. Force users are to overpowered thou >_>

Last saga game I played in everyone had to be some sort of Jedi per the gm's instructions. So I created a jedi who posed as a gunslinger. Didn't even use a lightsaber. And yes Jedi are op in saga. But I still think it is a good system Only one better is West End games d6 game. And specifically for rebellion era games.

gandhi39
January 5th, 2017, 00:00
The community starwars saga ruleset is not working properly with the recent editions of fantasy grounds. A new ruleset would be very much welcome.

I have been thinking about making one myself for some time, but I have little knowledge of programing. Anyway I believe it is a bit more similar to D&D 4th edition than 3.5e.

The best way to go would be making it load CoreRPG then D&D 4th edition and then specific rules for StarWars SAGA edition. The community ruleset itself is based on the 4th edition ruleset.

A MSH RPG would be very nice to see too.

Good luck on your work.