Seananigans
January 5th, 2016, 19:06
I'm just having a chance to mess around with rolling hoards from the DMG module and such. I'm noticing that where the FG module added in extra tables for stuff like rolling a random scroll of 2nd level, or a random Vicious weapon, etc., that some unorthodox RNG dice methods were used. For instance, the Vicious weapon table rolls 2d20 because there are roughly 37-38 possibilities, and the 2nd level spell scroll table rolls 3d20, similarly because there are roughly 59 possible spells of that level (I don't think these include Elemental Evil spells?).
While it's super awesome that these tables were painstakingly created, I notice that they tend to be alphabetically laid out (scrolls at least, the vicious table doesn't seem to have an organizational pattern I can recognize), rather than perhaps by rarity of usage or some such. Unfortunately when rolling 2d20 or 3d20 etc, your results are going to much more commonly be somewhere in the middle (similar to 2d6, the dice used for craps, ending up as a 7 most often). So rather than the middle items in the list being the more common things (scroll of magic missile, fireball, cure wounds, etc), instead they'll just be whatever happens to be in the middle of the list alphabetically.
If it's even desired by the FG team to shore this up, I see two solutions, a simple/easy short-term fix, and one that takes more effort but would result in something very akin to how the DMG already takes rarity into account (and is also future-proof).
1) The simpler short-term fix (I think?)
Rather than using 3d20 for a table of ~59 scrolls, nest the rolls similar to how the other nesting is done, to create a table with an equal statistical weight across the board. For example, split the 59 scrolls into 3 sub-tables of 20. Roll 1d3 to determine sub-table, then roll 1d20 to find the scroll. This will create an equal statistical chance of each scroll result, ignoring the very small difference created by the sub-table with 19 instead of 20. This sort of thing works best if the numbers aren't prime, as for instance if you had 57 scrolls, each sub-table would have 19, with a 20 result being a simple re-roll. The 59 issue is small though, and this method is still much more equal statistically than the 3d20 that is set up currently.
2) The effort-full version that's somewhat future-proof
Have all of these tables (vicious weapons, scrolls, gems, whatever you guys have added on your own) set up on a d100 basis. Use similar weighting methods that the DMG uses (rare items have only 1 or 2 in 100 result, more common things have upwards of 5 to 10 in 100 result). This will obviously require effort in designing weights, and some arbitrary decision-making on your own parts as to what would be more common or more rare. It does, though, come with the extra benefit of being future-proof for any future items/whatever that get added and that might be desired in these tables. For instance, a source of spells like the EE, which could then be squeezed into the existing d100 scroll tables, with a bit of weight-shifting. Personally, I'd love if the EE spells were included in these tables, as the tables themselves aren't even DMG content (in fact, spells aren't in there at all), and just FG guys being awesome and adding useful things to the module.
To conclude, the DMG module is well worth the money and a fantastic addition to FG, and I thank you guys for your hard work! If a slight re-work of these tables is desired, I hope my suggestions are helpful.
Small side-note bug report, re: the Vicious Weapon table, it currently rolls 2d20 but has a result of 1 (vicious club). This will obviously result in a DM never seeing a vicious club if using this table, unless a modifier is applied to the roll. I haven't been able to look at every table so far, so there could be more of this sort of thing (There are tons of tables, omg!). Regardless of whether you guys have a desire to re-work the tables as I've suggested, the bug could use a fix.
Thanks again for the amazing, hard, work!
While it's super awesome that these tables were painstakingly created, I notice that they tend to be alphabetically laid out (scrolls at least, the vicious table doesn't seem to have an organizational pattern I can recognize), rather than perhaps by rarity of usage or some such. Unfortunately when rolling 2d20 or 3d20 etc, your results are going to much more commonly be somewhere in the middle (similar to 2d6, the dice used for craps, ending up as a 7 most often). So rather than the middle items in the list being the more common things (scroll of magic missile, fireball, cure wounds, etc), instead they'll just be whatever happens to be in the middle of the list alphabetically.
If it's even desired by the FG team to shore this up, I see two solutions, a simple/easy short-term fix, and one that takes more effort but would result in something very akin to how the DMG already takes rarity into account (and is also future-proof).
1) The simpler short-term fix (I think?)
Rather than using 3d20 for a table of ~59 scrolls, nest the rolls similar to how the other nesting is done, to create a table with an equal statistical weight across the board. For example, split the 59 scrolls into 3 sub-tables of 20. Roll 1d3 to determine sub-table, then roll 1d20 to find the scroll. This will create an equal statistical chance of each scroll result, ignoring the very small difference created by the sub-table with 19 instead of 20. This sort of thing works best if the numbers aren't prime, as for instance if you had 57 scrolls, each sub-table would have 19, with a 20 result being a simple re-roll. The 59 issue is small though, and this method is still much more equal statistically than the 3d20 that is set up currently.
2) The effort-full version that's somewhat future-proof
Have all of these tables (vicious weapons, scrolls, gems, whatever you guys have added on your own) set up on a d100 basis. Use similar weighting methods that the DMG uses (rare items have only 1 or 2 in 100 result, more common things have upwards of 5 to 10 in 100 result). This will obviously require effort in designing weights, and some arbitrary decision-making on your own parts as to what would be more common or more rare. It does, though, come with the extra benefit of being future-proof for any future items/whatever that get added and that might be desired in these tables. For instance, a source of spells like the EE, which could then be squeezed into the existing d100 scroll tables, with a bit of weight-shifting. Personally, I'd love if the EE spells were included in these tables, as the tables themselves aren't even DMG content (in fact, spells aren't in there at all), and just FG guys being awesome and adding useful things to the module.
To conclude, the DMG module is well worth the money and a fantastic addition to FG, and I thank you guys for your hard work! If a slight re-work of these tables is desired, I hope my suggestions are helpful.
Small side-note bug report, re: the Vicious Weapon table, it currently rolls 2d20 but has a result of 1 (vicious club). This will obviously result in a DM never seeing a vicious club if using this table, unless a modifier is applied to the roll. I haven't been able to look at every table so far, so there could be more of this sort of thing (There are tons of tables, omg!). Regardless of whether you guys have a desire to re-work the tables as I've suggested, the bug could use a fix.
Thanks again for the amazing, hard, work!