kbranden
December 30th, 2015, 21:29
Is there a way to pre-establish an NPC's hostility that way when you add them to the combat tracker they are already set to that hostility mode.
I was wanting a clear method to indicate that a certain token (NPC/Creature) was dead without removing the token all together. My first thought was to actually have all enemies have a Yellow background (by setting them neutral) and then when they died turn them to hostile (red color). It was just a work around for the problem itself, but, it seems like all in the encounter automatically goes in as hostile color, so then I would have to change all to tokens yellow before starting the round. It would be nice to be able to select whether the NPC is hostile, faction, friendly or neutral when creating the encounter initially.
Probably the best idea for future versions would be to add 'Dead' to the little helmet selection and make that background color purple or something and have the combat tracker automatically pass it if dead. Also, you could have it automatically change to 'Dead' if it hits 0 hit points. Just an idea.
Perhaps some of you would have another idea on this?
Thanks.
I was wanting a clear method to indicate that a certain token (NPC/Creature) was dead without removing the token all together. My first thought was to actually have all enemies have a Yellow background (by setting them neutral) and then when they died turn them to hostile (red color). It was just a work around for the problem itself, but, it seems like all in the encounter automatically goes in as hostile color, so then I would have to change all to tokens yellow before starting the round. It would be nice to be able to select whether the NPC is hostile, faction, friendly or neutral when creating the encounter initially.
Probably the best idea for future versions would be to add 'Dead' to the little helmet selection and make that background color purple or something and have the combat tracker automatically pass it if dead. Also, you could have it automatically change to 'Dead' if it hits 0 hit points. Just an idea.
Perhaps some of you would have another idea on this?
Thanks.