Sven Stobbe
December 22nd, 2015, 01:15
Hi,
i`ve just started with Fantasy Grounds, and i am happy with it so far. But unfortunately i discovered, that you only can create simple +- modifiers for rolling the dice.
But divide, multiply, clamps etc. seem not to work. But i really need this for my RPG-System!
The Combat Formula looks like this:
/die (1d100+X)/10*Y*Z
X = Character Combat Skill (between 0 and 150)
Y = Character Weapon Modifier (between 0.75 and 3.5)
Z = Enemy armor class (between 0.1 and 0.9)
I want that every single character can save his combat skill and weapon for rolling the dice in the quick-roll bar, so they only need to change the Z - Value (enemy armor class) in a new fight.
As an example there is the warrior Arkandor. His combat skill (X) with swords is 75. His longsword (Y) has a modifier of 2. He fights against an orc in chainmail (Z) with armor class 0.6.
Arkandors quick dice roll should look like this: /die (1d100+75)/10*2*0.6
If he fights an Stonegolem he would change Z to 0.2, while fighting against a wolf he would change Z to 0.8 and so on.
But as said above, it does not work. :-( I tested the formula in "Roll20", and there it was no problem. But i am sure - or hoping it at least - that this is possible on Fantasy Ground too!
Hopefully without beeing a programmer. ;-)
I would be very thankful for some help with this!
Sven
i`ve just started with Fantasy Grounds, and i am happy with it so far. But unfortunately i discovered, that you only can create simple +- modifiers for rolling the dice.
But divide, multiply, clamps etc. seem not to work. But i really need this for my RPG-System!
The Combat Formula looks like this:
/die (1d100+X)/10*Y*Z
X = Character Combat Skill (between 0 and 150)
Y = Character Weapon Modifier (between 0.75 and 3.5)
Z = Enemy armor class (between 0.1 and 0.9)
I want that every single character can save his combat skill and weapon for rolling the dice in the quick-roll bar, so they only need to change the Z - Value (enemy armor class) in a new fight.
As an example there is the warrior Arkandor. His combat skill (X) with swords is 75. His longsword (Y) has a modifier of 2. He fights against an orc in chainmail (Z) with armor class 0.6.
Arkandors quick dice roll should look like this: /die (1d100+75)/10*2*0.6
If he fights an Stonegolem he would change Z to 0.2, while fighting against a wolf he would change Z to 0.8 and so on.
But as said above, it does not work. :-( I tested the formula in "Roll20", and there it was no problem. But i am sure - or hoping it at least - that this is possible on Fantasy Ground too!
Hopefully without beeing a programmer. ;-)
I would be very thankful for some help with this!
Sven