Zacchaeus
December 20th, 2015, 14:53
Another short tutorial on setting up effects this time for the Wizard Class. The file attached to this post contains a level 20 Wizard with all of the effects in the actions tab. In order to get the best out of the character you should have access to the Player's Handbook or Core Class Pack to view the links. The notes below are meant to compliment the character. Where no comment or effect appears it means that one isn't needed or just can't be created.
A word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.
Arcane Recovery – no effect but needed to track usage
Abjuration
Arcane Ward – Effect for initial Ward can easily be constructed but no way to automate the second part so a series of heals each with the (manually entered) temp hp would be necessary. Place the effect when an abjuration spell is cast
Projected Ward – can’t create an effect but CTRL-dragging the damage back onto whoever took the damage will ‘heal’ them and then drag damage onto the wizard.
Improved Abjuration – add the effect just before the roll is made
Spell Resistance – We can’t test for incoming spells or spell damage so place the effect just before a save is needed or you are about to take damage from a spell
Conjuration
Benign Transportation – needed to track use, no effect needed
Divination
Portent – No effect can be created for this but entry to track use as shown. Add in another use once you get Greater Portent.
Evocation
Potent Cantrip – can’t create an effect for this
Empowered Evocaton – add the effect just before damage is rolled.
Overchannel – Can’t create an effect to do max damage so will have to be done manually
Necromancy
Grim Harvest – no way to create an effect based on a spell’s level so all you can do is create a series of heals. You can create just one and then use the bonus modifier to increase the healing
Transmutation
Transmuter’s Stone - Drop whichever effect onto target; no effect for the other options possible.
Bladesinging (Sword Coast Adventure Guide)
Bladesong – The CON bonus needs to be separated since it’s only available against certain con saves so use just before such a save is made.
Song of Defense – No real effect can be created for this since you can’t use spell level as a modifier.
Song of Victory – you can add this effect into the Bladesong effect rather than have it separate
A word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.
Arcane Recovery – no effect but needed to track usage
Abjuration
Arcane Ward – Effect for initial Ward can easily be constructed but no way to automate the second part so a series of heals each with the (manually entered) temp hp would be necessary. Place the effect when an abjuration spell is cast
Projected Ward – can’t create an effect but CTRL-dragging the damage back onto whoever took the damage will ‘heal’ them and then drag damage onto the wizard.
Improved Abjuration – add the effect just before the roll is made
Spell Resistance – We can’t test for incoming spells or spell damage so place the effect just before a save is needed or you are about to take damage from a spell
Conjuration
Benign Transportation – needed to track use, no effect needed
Divination
Portent – No effect can be created for this but entry to track use as shown. Add in another use once you get Greater Portent.
Evocation
Potent Cantrip – can’t create an effect for this
Empowered Evocaton – add the effect just before damage is rolled.
Overchannel – Can’t create an effect to do max damage so will have to be done manually
Necromancy
Grim Harvest – no way to create an effect based on a spell’s level so all you can do is create a series of heals. You can create just one and then use the bonus modifier to increase the healing
Transmutation
Transmuter’s Stone - Drop whichever effect onto target; no effect for the other options possible.
Bladesinging (Sword Coast Adventure Guide)
Bladesong – The CON bonus needs to be separated since it’s only available against certain con saves so use just before such a save is made.
Song of Defense – No real effect can be created for this since you can’t use spell level as a modifier.
Song of Victory – you can add this effect into the Bladesong effect rather than have it separate