Zacchaeus
December 19th, 2015, 17:35
Another of the short tutorials on setting up effects this time for the Ranger Class. The file attached to this post contains a level 20 Ranger with all of the effects in the actions tab. In order to get the best out of the character you should have access to the Player's Handbook or Core Class Pack to view the links. The notes below are meant to compliment the character.
A word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.
Favoured Enemy - Neither of these effects are really necessary since the situations can both be handled manually just as easily. Use just before the roll is made.
Feral Senses – This effect tests for the invisible condition on the target and gives advantage to the attack which will negate the normal disadvantage. However there are a number of other reasons why the Ranger might not see an enemy such as in magical darkness so those situations will need to be done manually since such ‘conditions’ can’t be tested for.
Foe Slayer – the two effects here are only useful if the Ranger decides to use either of them before the attack or damage rolls are made. The Damage one illustrates how you could create an effect to test for the favoured enemy type before dealing the damage, but this isn’t really necessary.
Hide in Plain Sight – another one which is just as easily handled manually; to use apply just before roll is made.
Land’s Stride – yet another effect which isn’t really necessary; again apply just before the save is made.
Hunter
Hunter’s Prey (Colossus Slayer) – This effect can be applied at start of the turn; it will only fire if the Hunter rolls for damage and only once per turn.
Defensive Tactics – To use the effect shown on the sheet, SHIFT-drag to the enemy so that the Ranger gets the AC bonus only against that enemy. An effect can’t be created for either of the other two options so deal with manually.
Superior Hunter’s Defense – Only the Evasion one needs an effect; the uncanny dodge one can be dealt with using the inbuilt modifier in the modifiers dialog.
Beast Master
None of the abilities here require an effect.
A word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.
Favoured Enemy - Neither of these effects are really necessary since the situations can both be handled manually just as easily. Use just before the roll is made.
Feral Senses – This effect tests for the invisible condition on the target and gives advantage to the attack which will negate the normal disadvantage. However there are a number of other reasons why the Ranger might not see an enemy such as in magical darkness so those situations will need to be done manually since such ‘conditions’ can’t be tested for.
Foe Slayer – the two effects here are only useful if the Ranger decides to use either of them before the attack or damage rolls are made. The Damage one illustrates how you could create an effect to test for the favoured enemy type before dealing the damage, but this isn’t really necessary.
Hide in Plain Sight – another one which is just as easily handled manually; to use apply just before roll is made.
Land’s Stride – yet another effect which isn’t really necessary; again apply just before the save is made.
Hunter
Hunter’s Prey (Colossus Slayer) – This effect can be applied at start of the turn; it will only fire if the Hunter rolls for damage and only once per turn.
Defensive Tactics – To use the effect shown on the sheet, SHIFT-drag to the enemy so that the Ranger gets the AC bonus only against that enemy. An effect can’t be created for either of the other two options so deal with manually.
Superior Hunter’s Defense – Only the Evasion one needs an effect; the uncanny dodge one can be dealt with using the inbuilt modifier in the modifiers dialog.
Beast Master
None of the abilities here require an effect.