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Zacchaeus
December 18th, 2015, 21:45
The next of the 'mini tutorials' this time showing how to create the effects for the Monk class. The file attached to this post contains a level 20 Monk with all of the effects in the actions tab. In order to get the best out of the character you should have access to the Player's Handbook or Core Class Pack to view the links. The notes below are meant to compliment the character. In order to keep things reasonably short I have not commented on many of the abilities where either no effect is needed or cannot be created.

NOTE: Some Monk powers allow the use of certain spells. It makes more sense simply to drag those spells into the Actions tab (where they will create the effects for you) rather than recreate those spells as effects in another Power Group. If extra damage is called for click and hold the damage in the spell and then right click to add more damage dice before dropping on the target or into the dice roller. Many Monk abilities, especially in the Way of the Four Elements use ki points therefore all of those powers should be recorded in the character sheet so that ki points can be properly tracked. I have not entered every power that uses ki points on the character sheet (only those where an effect is necessary) because it would make it almost unreadable. Normally, since only one Monastic Tradition can be chosen that won’t be a problem.

Ki Powers – Create a Power group and include all of the Ki powers within it. Set the number of uses and the Wisdom ability as the power group ability in the Power Group dialog.
Flurry of Blows – the two effects here relate to ‘Open Hand technique’. Since there isn’t a way for the ‘no reactions’ one to be automated no effect is provided. A dummy one could be created as a reminder.
Ki-Empowered Strikes – no effect needed; add magic damage type to unarmed strikes in weapon section
Purity of Body – There is no disease effect so it can’t be tested for, so the second effect is simply a reminder.
Slow Fall – The effect shows one possible way to deal with this; it’s probably easier just to deal with it manually.
Stunning Strike – DM will need to alter the ‘initiative to adjust on’ box in the Combat Tracker to less than your initiative value so that the stunned effect remains until the end of your next turn (e.g. you are on initiative 15, adjust to 14.9)

Way of the Open Hand
Wholeness of Body – note to use preparation mode to track usage.
Tranquility – remember to adjust the DC of the save to the correct modifier (WIS). To use the effect drag the save to the attacking creature. The ‘tranquillity’ effect does nothing, except act as a reminder to the player.

Way of the Shadow
Shadow Step – place effect as soon as the trait is used. The DM will need to alter the ‘Initiative to adjust on’ box in the Combat Tracker to make sure the ability ends at the correct time if it isn’t used up.
Cloak of Shadows – drag/drop will set up for you.

Disciple of the Elements
Fangs of the Fire Strike – Adjust unarmed strikes in the weapons section to deal fire damage. Drop the effect onto the character if they decide to spend a ki point to do the extra damage
Fist of Unbroken Air – Add more lines of damage if needed or alternatively click and hold on the 3d10 one and right click to add more dice before dropping on target.
Water Whip – essentially the same as Fist of Unbroken Air except it’s a DEX save instead of STR.

Way of the Long Death (Sword Coast Adventure Guide)
Touch of Death – Drag/drop will set this up for you
Hour of Reaping – Another effect where the DM will need to edit the ‘Initiative to adjust on’ in the CT to have the effect apply until your turn ends.
Touch of the Long Death – Drag/drop to set up. You can add more lines to cater for additional damage from more ki points used or click, hold and right click to add more dice before dropping on the target.

Way of the Sun Soul (Sword Coast Adventure Guide)
Radiant Sun Bolt – Set up a ranged attack in the weapons section and use that for the base attack. Then use the effect for the additional two attacks if you spend the ki point. You can just do 3 attacks from the weapons section as long as you remember to knock off a ki point.

Mixylplyx
May 5th, 2016, 02:06
Just came across this, thanks for the post. However, the attached file is a Warlock, not a Monk.

gqwebb
May 5th, 2016, 04:12
Ahh More sweet goodness and homework for me. These are really good resources. Thank you Z

Zacchaeus
May 5th, 2016, 11:41
Just came across this, thanks for the post. However, the attached file is a Warlock, not a Monk.

I think you may be imagining things :)

Definitely a Monk.

Kontroar
May 5th, 2016, 13:09
"Fangs of the Fire Strike" should be "Fangs of the Fire Snake" :)

Zacchaeus
May 5th, 2016, 13:31
"Fangs of the Fire Strike" should be "Fangs of the Fire Snake" :)

So it should; well spotted.

chillman0122
May 6th, 2016, 20:14
I've updated the character sheet with corrections and filled in some of the missing ability data from the PHB (some of the abilities were blank, others had info copied over from PHB). Update should be attached, if I've done everything right.

Zacchaeus
May 6th, 2016, 20:29
Thanks chillman. I didn't bother ever checking the links since it was the effects that were the main purpose.

chillman0122
May 6th, 2016, 20:32
I live to serve. I'm not effects-smart (I can't figure out how to grant immunity to sleep or charm?), but mind numbing copying of text I can handle lol

Zacchaeus
May 6th, 2016, 20:36
Hah, don't swear it. You can't get immunity to sleep since it's not a condition. For charm you can add an effect IMMUNE: charmed and if you drag or apply charmed to the character it won't place it on them and will give you the reason why in chat.

Mixylplyx
May 12th, 2016, 02:22
nevermind, i figured my mistake, sorry about that.

are there more example level 20 classes posted elsewhere?

damned
May 12th, 2016, 05:24
https://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information

Myrdin Potter
October 5th, 2016, 22:59
I can't say thanks enough for the example character effects as I work through my own pregenerated characters project.

For newer users that are here looking on how to automate their monk, the unarmored combat ability is best set via the magnifying glass besides the AC on the main tab of the character sheet. Click that and there are several fields that are used to set initiative modifiers, movement and AC. In the AC line you can click the 2nd ability box until Wis comes up to also use the wisdom modifier. You could build an effect, but most monks never wear armor and keeping the Wisdom modifier turned on just makes sense.

And just added to the new version .20:

[5E] When initial monk or barbarian level added, the unarmored defense secondary ability will be added to armor class details automatically.

So if you have used this method, check again once the new version goes live.

astruyan
April 8th, 2017, 00:35
It says there is an attachment, but I see no attachment.

Zacchaeus
April 8th, 2017, 00:38
Bottom of post #1 there's a link to the attached file. Click it to download it.

damned
April 8th, 2017, 01:09
If you cant see it then your browser may have switched this site to mobile mode/view. I think you can change this in your profile...

astruyan
April 8th, 2017, 01:10
Bottom of post #1 there's a link to the attached file. Click it to download it.

Switched to IE instead of Chrome and that worked well for me. I apologize. I should have checked that.

Nickademus
April 8th, 2017, 03:16
If you remove the 'https://' from the address you will go the actual FG forum.

Dungeon Master Flynn
April 28th, 2017, 00:44
Hello,

I've been trying to help my player set up their monk's Deflect Missiles ability but to no avail. I was hoping I could follow the example on this sheet but I see that it does not include Deflect Missiles. Is this a mistake? Please let me know.

Phithis
December 29th, 2018, 18:19
I feel completely ignorant, but this seems like it would be handy, however, I don't know how to use it. Do I put it in one of the FG files?

Myrdin Potter
December 29th, 2018, 18:26
You save it to your hard drive (where you know where it is) and then import it from the PC selection menu.

It gives you the information/examples to code the abilities.

Phithis
December 29th, 2018, 18:27
Ok, thanks!

DocSharpe
April 9th, 2019, 10:26
These Complete Packages are great, thanks. Any plans to update them for Xanathars?

Agile Parry was easy enough (AC:2 Duration 1 round, Sef/Never), but I'm second guessing how I set up Kensai Shot. Currently have it as a DMG:1d4 which I apply to each attack after a hit. Just thinking there's probably a more elegant way

Zacchaeus
April 9th, 2019, 12:51
These Complete Packages are great, thanks. Any plans to update them for Xanathars?

Agile Parry was easy enough (AC:2 Duration 1 round, Sef/Never), but I'm second guessing how I set up Kensai Shot. Currently have it as a DMG:1d4 which I apply to each attack after a hit. Just thinking there's probably a more elegant way

The link to Xanathar's stuff is just below the link that you got the Monk from

https://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information&p=432115&viewfull=1#post432115

DocSharpe
April 9th, 2019, 13:33
Thanks!

DPlowman11
July 15th, 2020, 21:17
How do I import the character sheet above?

Zacchaeus
July 15th, 2020, 21:20
Start a campaign, click on PC. The click on the import character button (small blue arrow bottom right); then click on Import File (another little blue arrow bottom right).

Bazlar
January 14th, 2021, 19:51
These complete character sheets are amazing! Are there any for Xanathar's lost notes to everything else?

LordEntrails
January 14th, 2021, 20:19
These complete character sheets are amazing! Are there any for Xanathar's lost notes to everything else?
https://www.fantasygrounds.com/forums/showthread.php?41546-Effects-for-Xanathar-Archetypes