etropic
December 17th, 2015, 22:29
Greetings !
Can anyone comment on best practices for map and mask performance?
For instance, how does the mask work from a network performance perspective? Is there a hit to making lots of small reveals? Does that have a negative impact? Does the uniformity of the reveal have a hit? (free form vs square reveal).
Also, what is an appropriate map size? Is there a point of diminishing return? Is it better to have multiple maps that add up to the same size as a single larger map? Is one more efficient?
I ask this in relation to how FG handles these things to make sure I'm not causing undo burden on folks with spotty network or slower computers.
Any tips are appreciated!
etro
Can anyone comment on best practices for map and mask performance?
For instance, how does the mask work from a network performance perspective? Is there a hit to making lots of small reveals? Does that have a negative impact? Does the uniformity of the reveal have a hit? (free form vs square reveal).
Also, what is an appropriate map size? Is there a point of diminishing return? Is it better to have multiple maps that add up to the same size as a single larger map? Is one more efficient?
I ask this in relation to how FG handles these things to make sure I'm not causing undo burden on folks with spotty network or slower computers.
Any tips are appreciated!
etro