Ken L
December 13th, 2015, 17:45
Will there be a handshake server for connecting to hosts behind firewalls or NATs?
I say this as I travel for business and to keep the group together I might host a game though hotel/company wifi. Does FG provide this?
When I say handshake server, I'm referring to a server that when a game server comes online, it can register to the the handshaker and be 'listed', perhaps by alias (and possibly hidden as well so only those who know the alias can join). When players connect, they are bridged by this server then the game server (the host) will bear the rest of the connection. This bypasses the need for any port forwarding and is a very modern approach to the peering problem.
If FG does not provide this, will it provide this in the future?
I say this as I travel for business and to keep the group together I might host a game though hotel/company wifi. Does FG provide this?
When I say handshake server, I'm referring to a server that when a game server comes online, it can register to the the handshaker and be 'listed', perhaps by alias (and possibly hidden as well so only those who know the alias can join). When players connect, they are bridged by this server then the game server (the host) will bear the rest of the connection. This bypasses the need for any port forwarding and is a very modern approach to the peering problem.
If FG does not provide this, will it provide this in the future?