poobah_1
November 21st, 2015, 18:11
Hello all,
So after put down D&D for 25+ years I am getting back into it and I just love the FG product. Truly super job!
A few questions as far as module development.
1) What is considered best practice when it comes to the use of Story Entries vs. Quest Entries.
I will clarify. I am building a campaign setting based on greyhawk in the CY 620. Roughly 50 years after S-4, basic plot is Drelzna is still alive and plotting revenge. So I have about 10 plot/path specific events/quests that would need to happen before a final re-assault on Tsojcanth against the combined forces of Lerrek, Drelzna, and Iggwilv. Right now I have each of these 10 adventure sub-quests as a the Quest Entry. Then each quest entry would have about 5-45 encounters. The main quest has its own map and the encounters a specific battle map. What is considered best practice for the entry of each of these encounters. Should they entered as Story Entries, or Quest Entries. I am wary of nesting down than nesting up if you can follow.
So if I have a Quest Entry for Gnome Vale, and then 4 areas (lets call them GV#1, GV#2, etc) that need to be explored within the Vale. Each of those areas have there own battle map , plus specific NPC's encounters, perhaps several encounters. Should each of the GV1 entries be a story entry or a quest entry. The game mechanics have Quest Entries nested as a button within the Story Entry dialog box. That is what has me flummoxed. What is considered Best Practice in this situation?
2) Item Creation - There are lots and lots of items I need to create. The Item tab I see right now is not that robust. Will that change with the release of the DMG. I have seen references in the forums to an Item Forge. Is what is loaded in the vanilla D&D 5e ruleset the Item Forge, or is it a separate module that was community created?
3) General Question as to copyright. So I have an original AD&D set of S-1,-S-4 as well as quite a bit of other stuff from that time period. I never worried as I was always running a home based table top based game. But I am concerned about creating original content based on Copyrighted material then having that material used as the bases for a FG campaign that will exist on-line as well. I am sure other persons here have ported and parsed old D&D modules and run them in FG, what are the ground rules?
Thanks and great job Devs!!
PooBah
So after put down D&D for 25+ years I am getting back into it and I just love the FG product. Truly super job!
A few questions as far as module development.
1) What is considered best practice when it comes to the use of Story Entries vs. Quest Entries.
I will clarify. I am building a campaign setting based on greyhawk in the CY 620. Roughly 50 years after S-4, basic plot is Drelzna is still alive and plotting revenge. So I have about 10 plot/path specific events/quests that would need to happen before a final re-assault on Tsojcanth against the combined forces of Lerrek, Drelzna, and Iggwilv. Right now I have each of these 10 adventure sub-quests as a the Quest Entry. Then each quest entry would have about 5-45 encounters. The main quest has its own map and the encounters a specific battle map. What is considered best practice for the entry of each of these encounters. Should they entered as Story Entries, or Quest Entries. I am wary of nesting down than nesting up if you can follow.
So if I have a Quest Entry for Gnome Vale, and then 4 areas (lets call them GV#1, GV#2, etc) that need to be explored within the Vale. Each of those areas have there own battle map , plus specific NPC's encounters, perhaps several encounters. Should each of the GV1 entries be a story entry or a quest entry. The game mechanics have Quest Entries nested as a button within the Story Entry dialog box. That is what has me flummoxed. What is considered Best Practice in this situation?
2) Item Creation - There are lots and lots of items I need to create. The Item tab I see right now is not that robust. Will that change with the release of the DMG. I have seen references in the forums to an Item Forge. Is what is loaded in the vanilla D&D 5e ruleset the Item Forge, or is it a separate module that was community created?
3) General Question as to copyright. So I have an original AD&D set of S-1,-S-4 as well as quite a bit of other stuff from that time period. I never worried as I was always running a home based table top based game. But I am concerned about creating original content based on Copyrighted material then having that material used as the bases for a FG campaign that will exist on-line as well. I am sure other persons here have ported and parsed old D&D modules and run them in FG, what are the ground rules?
Thanks and great job Devs!!
PooBah