View Full Version : Creation of a new module
crb31
November 16th, 2015, 04:17
I'm creating a new module and in the story section, every time I create a new tab it comes up a different color. I am not happy about this and how do I fix it? To be clear I want all the tabs to be the same color and have the same icon on them.
thanks in advance
Cal
damned
November 16th, 2015, 04:35
Right click on them and you will see different options - you can cycle thru colours and icons. Cycling in one direction only though!
crb31
November 16th, 2015, 04:37
I've done this and the options jumps past the color I want.
damned
November 16th, 2015, 04:51
I've done this and the options jumps past the color I want.
Report it as a Bug In CoreRPG or the ruleset you are using. You may have to go into the XML when you are done and edit the settings there in the interim.
crb31
November 16th, 2015, 05:00
Will do thanks. Cal
Trenloe
November 17th, 2015, 02:58
I've done this and the options jumps past the color I want.
I'm unclear if this is a bug or not. When you say "jumps past the colour I want" have you cycled back around (the number of colours is finite) to the start of the colour cycle? This should allow you to select the colour you want from the ones available, even if you've jumped past.
https://www.fantasygrounds.com/wiki/index.php/Campaign_Data#Categories
damned
November 17th, 2015, 11:12
I'm unclear if this is a bug or not. When you say "jumps past the colour I want" have you cycled back around (the number of colours is finite) to the start of the colour cycle? This should allow you to select the colour you want from the ones available, even if you've jumped past.
https://www.fantasygrounds.com/wiki/index.php/Campaign_Data#Categories
I tried it before I replied... it does seem to skip some colours...
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