MathemAddicts
November 16th, 2015, 00:21
I think I am slowly getting the idea behind the flow of FG; however, the campaign I have been running for the past few years is very large. It is separated into chapters in the text and it is a total of over 300 pages. My question is about organization.
Do I create everything in one campaign file, or would it be better to create a campaign file and a module for each chapter?
There are well over 300 NPCs/monsters in this campaign. Should I have all the tokens in the "host" subdirectory of the main "tokens" directory? If I create modules for each chapter, are the tokens placed in a special directory?
When I load the campaign, are tokens and graphics sent to the clients on a need basis, or are they all sent across my horrible DSL connection even if they are not in use for a specific encounter?
Really, the only data I would like to send to the clients are the items, creatures, and maps for the specific encounter. How can I do this?
Chat/Voice capability: I have not found the section of the Wiki dedicated to this, but I am assuming that voice chat is possible in game. How, and what about video capabilities (not that I think they are necessary)?
I think that's it... for now.
Thank you for any advice. I super appreciate it.
Roy
Do I create everything in one campaign file, or would it be better to create a campaign file and a module for each chapter?
There are well over 300 NPCs/monsters in this campaign. Should I have all the tokens in the "host" subdirectory of the main "tokens" directory? If I create modules for each chapter, are the tokens placed in a special directory?
When I load the campaign, are tokens and graphics sent to the clients on a need basis, or are they all sent across my horrible DSL connection even if they are not in use for a specific encounter?
Really, the only data I would like to send to the clients are the items, creatures, and maps for the specific encounter. How can I do this?
Chat/Voice capability: I have not found the section of the Wiki dedicated to this, but I am assuming that voice chat is possible in game. How, and what about video capabilities (not that I think they are necessary)?
I think that's it... for now.
Thank you for any advice. I super appreciate it.
Roy