whiteTiki
November 6th, 2015, 20:50
To Doug and all the Fantasy Grounds Developers that corresponds this topic:
Greetings everyone, as a brief introduction I want to clarify that I really took my time beforehand to do some heavy research on market shares according to Tabletop Roleplaying Games, statistics from several sources and some Virtual Tabletops out there that compete with Fantasy Grounds and that I think, I don't even have to mention because everyone knows to which ones I'm referring to.
I also want to make clear that I've previously created some threads about this in some other parts of the forums and have posted comments related to this situation and no serious interest has been taken on this topic. Don't get me wrong, It's not like I've been ignored by the community or something, its just that I feel like the problem hasn't been taking seriously because it has to do with "the minorities" in Fantasy Grounds and of course, Fantasy Grounds Developer's Team has its own "Priorities".
Now, moving to a different thing here, I also want to put in some context, explain the problem, present some data and propose a solution to the problem. So in this order, I will be arranging this letter;
PART 1 - Providing some Context
PART 2 - What the problem is
PART 3 - Data found
PART 4 - Solution to the problem that will help Fantasy Grounds grow
PART 1 - Providing some Context
I've been playing some Tabletop Roleplaying Games for some time now. I know its not as much as some "elders" in this community but is quite a time now. I recently moved to Virtual Tabletop and I've been trying some systems out in the last years until I reach out to Fantasy Grounds and decided I was staying with this software for all eternity.
I also want to add that I'm Mexican, live in Mexico, always have and always will (even with all our political issues, security issues, drug issues and most recently hurricane issues, I like my country) and just by that I perfectly know that I represent a "minority" in the global Tabletop and Virtual Tabletop Roleplaying Community, but this time, I'm not here to represent Mexicans, nor Spanish Speaking people from this global community I already mentioned and neither Latin Americans or something related. I'm writing this letter in representation of all of those people that belong to the Fantasy Grounds Virtual Tabletop Community that DO NOT speak English as their native language. And believe me, I perfectly know that even with all of us combined we STILL are the Minority in this community.
So, having said that, what I will do now is present you guys some information, data and the problem I have to try and convince you why listening to the "minority" in this specific case will definitely improve your platform and bring more non-English-native speakers to this community which will help Fantasy Grounds grow.
PART 2 - Explaining the Problem
The problem resides in the Game Calendar Section of your WebPage. I know it was improved lately and those were great changes, congratulations to the people behind that work, but I really think you guys missed something out. Some really important "detail" you guys should've added to this improvement.
Being someone that doesn't speak English as his native language BUT knows the language (how to read, write, speak it) allowed me to enter to this awesome world of Tabletop Roleplaying Games (Because most of the content is printed in English). Now, most of us (the people in the same position that I am) don't speak English in such a fluid way so that we can host (be DMs) a Campaign in English or play in someone else's campaign in English (I feel like I sound like Elon Musk trying to explain something), so of course, when the time comes to play and not just read the books or manuals, we all prefer to do it in our native language.
Having said that, It's really difficult or practically impossible to create a campaign using the "Game Calendar" tools available that clearly specifies a language "requirement" or the Language that will be spoken for that specific campaign. Of course you can put that into the "Description" section but believe me Doug and everyone, it's really not the same.
You must know that your competition has already solved this problem and they have campaigns hosted in all sorts of languages. They have opened themselves to this "minority" that represents everyone of us combined that do not speak English as our native language. The good thing about this, is that making this improvement, taking this really SMALL STEP FORWARD will incredibly transform this community and I'm really sure it doesn't take much time to do or program and it really brings this community awesome changes.
PART 3 - Data Found
I'm not going to paste a bunch of links and stuff you won't even go and read, so in this section I will just present some of the results I found after analyzing some data according to Market Share of Tabletop Roleplaying Games per language. I couldn't find specific information about Virtual Tabletops but this will roughly give you guys some ideas of what I'm talking about. To get this information I had to transform the data from the Market share per country to Market Share per language according to the native languages spoken per country.
Percentage of Tabletop Roleplaying Players estimated per Language
English
50.62%
French
4.23%
Mandarin
3.88%
Spanish
3.88%
Hindustani
3.53%
Portuguese
3.35%
German
3.00%
Malay-Indonesian
2.65%
Italian
2.65%
Russian
2.47%
Japanese
1.76%
Arabic
1.59%
Korean
1.59%
Other
14.81%
Accumulated of Tabletop Roleplaying Players estimated per Language
English
50.62%
All Others
Named Before
34.57%
Others
14.81%
Sometime ago I've commented, created threads and posted stuff about my problem which I believe Its not just "mine" and I believe I speak for a group of roughly 35% of the community or even less. Obviously, the results to this threads and comments I made were: "You should post this in a wish list here". And how does wish lists work? Well their based on votes, and all the things that get a lot of votes will become a "priority" to the developer team. But how could my idea even be taken into consideration if only 35% of the people that even take the time to access this "wish lists" and vote will with some luck find my proposal and vote for it. Clearly... impossible.
PART 4 - Solution to the problem that will help Fantasy Grounds Grow
This is definitely my last resource. This is as hard as I'll push for this to happen, and I want to be clear, I don't expect it to happen right away, I just want to know that it has been taken into consideration and whenever there's some available or free time to do it, it will be done.
My incredibly simple solution proposal for this problem we have is this:
Doug and Developers in charge of the FantasyGrounds webpage. You guys should go to the Game Calendar section, and edit two simple and easy things;
In the "Create New Campaign" section/interface you guys should add a "Language" field with a dropdown list that displays either the languages besides English that I mentioned before or any other list that you consider appropriate according to your data.
In the Game Calendar main interface you guys should add an additional Column and Filter so that anyone searching for a campaign in a specific language should be able to find it easily.
Those 2 simple and easy steps will definitely globalize Fantasy Grounds a bit more and help it grow. I'm not asking that you guys have your software translated to several languages like your competition has, or do the same with your webpage, I'm just asking for those 2 simple steps to be taken into consideration for us, the estimated 35% of this community.
I sincerely hope this idea gets to you guys and I really hope you can see the big picture here and the reason why only sometimes and in very specific cases, its ok to prioritize something for a minority group.
-Thanks for reading, sincerely
Greetings everyone, as a brief introduction I want to clarify that I really took my time beforehand to do some heavy research on market shares according to Tabletop Roleplaying Games, statistics from several sources and some Virtual Tabletops out there that compete with Fantasy Grounds and that I think, I don't even have to mention because everyone knows to which ones I'm referring to.
I also want to make clear that I've previously created some threads about this in some other parts of the forums and have posted comments related to this situation and no serious interest has been taken on this topic. Don't get me wrong, It's not like I've been ignored by the community or something, its just that I feel like the problem hasn't been taking seriously because it has to do with "the minorities" in Fantasy Grounds and of course, Fantasy Grounds Developer's Team has its own "Priorities".
Now, moving to a different thing here, I also want to put in some context, explain the problem, present some data and propose a solution to the problem. So in this order, I will be arranging this letter;
PART 1 - Providing some Context
PART 2 - What the problem is
PART 3 - Data found
PART 4 - Solution to the problem that will help Fantasy Grounds grow
PART 1 - Providing some Context
I've been playing some Tabletop Roleplaying Games for some time now. I know its not as much as some "elders" in this community but is quite a time now. I recently moved to Virtual Tabletop and I've been trying some systems out in the last years until I reach out to Fantasy Grounds and decided I was staying with this software for all eternity.
I also want to add that I'm Mexican, live in Mexico, always have and always will (even with all our political issues, security issues, drug issues and most recently hurricane issues, I like my country) and just by that I perfectly know that I represent a "minority" in the global Tabletop and Virtual Tabletop Roleplaying Community, but this time, I'm not here to represent Mexicans, nor Spanish Speaking people from this global community I already mentioned and neither Latin Americans or something related. I'm writing this letter in representation of all of those people that belong to the Fantasy Grounds Virtual Tabletop Community that DO NOT speak English as their native language. And believe me, I perfectly know that even with all of us combined we STILL are the Minority in this community.
So, having said that, what I will do now is present you guys some information, data and the problem I have to try and convince you why listening to the "minority" in this specific case will definitely improve your platform and bring more non-English-native speakers to this community which will help Fantasy Grounds grow.
PART 2 - Explaining the Problem
The problem resides in the Game Calendar Section of your WebPage. I know it was improved lately and those were great changes, congratulations to the people behind that work, but I really think you guys missed something out. Some really important "detail" you guys should've added to this improvement.
Being someone that doesn't speak English as his native language BUT knows the language (how to read, write, speak it) allowed me to enter to this awesome world of Tabletop Roleplaying Games (Because most of the content is printed in English). Now, most of us (the people in the same position that I am) don't speak English in such a fluid way so that we can host (be DMs) a Campaign in English or play in someone else's campaign in English (I feel like I sound like Elon Musk trying to explain something), so of course, when the time comes to play and not just read the books or manuals, we all prefer to do it in our native language.
Having said that, It's really difficult or practically impossible to create a campaign using the "Game Calendar" tools available that clearly specifies a language "requirement" or the Language that will be spoken for that specific campaign. Of course you can put that into the "Description" section but believe me Doug and everyone, it's really not the same.
You must know that your competition has already solved this problem and they have campaigns hosted in all sorts of languages. They have opened themselves to this "minority" that represents everyone of us combined that do not speak English as our native language. The good thing about this, is that making this improvement, taking this really SMALL STEP FORWARD will incredibly transform this community and I'm really sure it doesn't take much time to do or program and it really brings this community awesome changes.
PART 3 - Data Found
I'm not going to paste a bunch of links and stuff you won't even go and read, so in this section I will just present some of the results I found after analyzing some data according to Market Share of Tabletop Roleplaying Games per language. I couldn't find specific information about Virtual Tabletops but this will roughly give you guys some ideas of what I'm talking about. To get this information I had to transform the data from the Market share per country to Market Share per language according to the native languages spoken per country.
Percentage of Tabletop Roleplaying Players estimated per Language
English
50.62%
French
4.23%
Mandarin
3.88%
Spanish
3.88%
Hindustani
3.53%
Portuguese
3.35%
German
3.00%
Malay-Indonesian
2.65%
Italian
2.65%
Russian
2.47%
Japanese
1.76%
Arabic
1.59%
Korean
1.59%
Other
14.81%
Accumulated of Tabletop Roleplaying Players estimated per Language
English
50.62%
All Others
Named Before
34.57%
Others
14.81%
Sometime ago I've commented, created threads and posted stuff about my problem which I believe Its not just "mine" and I believe I speak for a group of roughly 35% of the community or even less. Obviously, the results to this threads and comments I made were: "You should post this in a wish list here". And how does wish lists work? Well their based on votes, and all the things that get a lot of votes will become a "priority" to the developer team. But how could my idea even be taken into consideration if only 35% of the people that even take the time to access this "wish lists" and vote will with some luck find my proposal and vote for it. Clearly... impossible.
PART 4 - Solution to the problem that will help Fantasy Grounds Grow
This is definitely my last resource. This is as hard as I'll push for this to happen, and I want to be clear, I don't expect it to happen right away, I just want to know that it has been taken into consideration and whenever there's some available or free time to do it, it will be done.
My incredibly simple solution proposal for this problem we have is this:
Doug and Developers in charge of the FantasyGrounds webpage. You guys should go to the Game Calendar section, and edit two simple and easy things;
In the "Create New Campaign" section/interface you guys should add a "Language" field with a dropdown list that displays either the languages besides English that I mentioned before or any other list that you consider appropriate according to your data.
In the Game Calendar main interface you guys should add an additional Column and Filter so that anyone searching for a campaign in a specific language should be able to find it easily.
Those 2 simple and easy steps will definitely globalize Fantasy Grounds a bit more and help it grow. I'm not asking that you guys have your software translated to several languages like your competition has, or do the same with your webpage, I'm just asking for those 2 simple steps to be taken into consideration for us, the estimated 35% of this community.
I sincerely hope this idea gets to you guys and I really hope you can see the big picture here and the reason why only sometimes and in very specific cases, its ok to prioritize something for a minority group.
-Thanks for reading, sincerely