View Full Version : Gemstone Items Module
LordEntrails
October 31st, 2015, 06:55
So, I was getting tired of constantly creating gem items for my campaigns and therefore I am in the middle of creating a bunch of gem items. Here is the first version of the module for anyone who wants.
It is based off of the 3E SRD, with some changes on my part (removed some of the varieties as half a dozen or so in each value group is sufficient for me) plus adding standard size categories (tiny, small, medium, large, very large, huge) with multiplies for the sizes (small is the "standard" size from the SRD). Note, though I have yet to detail a huge diamond, the value of something like that is really more like a legendary artifact as those that could afford a 5 million gp item are pretty limited.
Couple of issues;
- Not sure if the Item Type of "Treasure" is correct
- I have been using commas for thousand separators, does that cause a problem?
Enjoy, I'll post updates when I do more of them (I've done about 15% of what I plan to do)
Updated 11/1; Finished base 10 gp value gems, added story entry explaining sizes and listing gem types by base value
Updated 11/4: Completed. Made minor changes to some of the base value gems for increased diversity.
Updated 11/16: Revised 1.1 Corrected value of "Amethyst, Tiny" to 50 gp from 500 gp.
NOTE: Thanks to Talyn, their is now (7/17/19) a version of this module that can be used with any CoreRPG child ruleset. He has also made a few other changes. For the module and the details of what has been changed, see https://www.fantasygrounds.com/forums/showthread.php?26625-Gemstone-Items-Module&p=444973&viewfull=1#post444973
NOTE: Thanks to Theoldestnoob there is another update to this module. He has expanded upon Talyn's version even further. Checkout his post with the new module; https://www.fantasygrounds.com/forums/showthread.php?26625-Gemstone-Items-Module&p=567631&viewfull=1#post567631
License: CC-BY-SA
damned
October 31st, 2015, 08:22
good work LordEntrails
whiteTiki
November 1st, 2015, 20:18
Awesome work! Downloading now and thanks.
Tel Arin
November 2nd, 2015, 20:12
Thank you! Downloading!
LordEntrails
November 5th, 2015, 03:57
Thanks all.
It is now done. If I have typos or such let me know. Also, if you run into any conflicts with other modules or extensions, let me know.
Note, that this is done as a module, so you can use the library function to load and unload at will (i.e. whenever you need to add a gem to a parcel or other entry).
SheckyS
November 15th, 2015, 20:18
Nice. There's something wrong with "Amethyst, Tiny", though. The value is way too high. Tiny shouldn't be more valuable than Small. Maybe you have an extra 0 in there?
LordEntrails
November 16th, 2015, 18:19
Impossible! I'm infallible...
Err, well, guess not. Typo. Thanks :)
Fixed, version 1.1 uploading now.
SheckyS
November 16th, 2015, 20:53
It just happened to be the first one I looked it. :)
Dazzar
November 18th, 2015, 07:41
thanks mate
MarianDz
November 9th, 2016, 11:44
Why this beautifull extension/module isn't on Wiki web page my friend? :confused:
- https://www.fantasygrounds.com/wiki/index.php/Extensions
- https://www.fantasygrounds.com/wiki/index.php/Modules
Zacchaeus
November 9th, 2016, 12:58
Generally because such things aren't listed in the Wiki, but in the individual ruleset forum stickies. You'll find Gemstones in the link in this post to the 5e modules (https://www.fantasygrounds.com/forums/showthread.php?27298-Extensions-Modules-Pregens-and-other-5E-resources) thread.
MarianDz
November 9th, 2016, 14:45
Thank you Zacchaeus :)
Hope now I have all informations together:
Wiki Extensions
https://www.fantasygrounds.com/wiki/index.php/Extensions
Wiki Modules
https://www.fantasygrounds.com/wiki/index.php/Modules
Extensions, Modules, Pregens and other 5E resources
https://www.fantasygrounds.com/forums/showthread.php?27298-Extensions-Modules-Pregens-and-other-5E-resources
5E Community extensions
https://www.fantasygrounds.com/forums/showthread.php?22975-5E-Community-extensions
;)
LordEntrails
November 9th, 2016, 15:13
Yes, it does seem a little disjointed between the wiki and forum lists. i.e. what's where. But the forum is, imo, the right place for this module to be listed.
Zacchaeus
November 9th, 2016, 16:26
Yes, it does seem a little disjointed between the wiki and forum lists. i.e. what's where. But the forum is, imo, the right place for this module to be listed.
You will note that most of the extensions linked on the Wiki were written by a certain Dulux-Oz who, by shear coincidence I believe, can also edit the Wiki :)
Most of the Wiki Links however point to forum posts.
Trenloe
November 9th, 2016, 17:34
We prefer to give the option for developers to self document and have discussions on their creations with the community. This functionality is only available in the forums.
Wulfquee
May 16th, 2017, 21:39
any screen shoot of this in action ?
LordEntrails
May 16th, 2017, 22:51
any screen shoot of this in action ?
Sure !
18982
Maldev
July 17th, 2019, 05:46
G'day there. I was wondering whether this could be adapted for the 4E rulest. I had a look in a test 5E campaign and it would be very handy :)
Cheers
LordEntrails
July 17th, 2019, 06:03
G'day there. I was wondering whether this could be adapted for the 4E rulest. I had a look in a test 5E campaign and it would be very handy :)
Cheers
Item objects might be slightly different in 4E. I've never opened a 4E campaign to see. If so, it might mean it opens or not....
I've learned a few things since I did this. There are two ways you can try/test this;
1) Use the Universal Module Extension; https://www.fantasygrounds.com/forums/showthread.php?41034-Universal-Module-Extension
2) rename the .mod to .zip, extract the file and then change the header in teh xml file from "5e" to "4e". Don't remember exactly which file it is, but should take more than a little poking around. Let me know if you get stuck. Then after the change, zip it back up (content of the folder, not the folder itself and rename to .mod)
If it works you are more than welcome to make the changes. If you do, hopefully you'll make it available in the 4E forums.
Feel free to ask if you get stuck :)
Kelrugem
July 17th, 2019, 06:45
As LordEntrails says, the universal module can help and I also use that method to use his nice gems in 3.5e :) There it works, so it may work that easily and without problems for 4e, too :)
Maldev
July 17th, 2019, 09:00
Well that was easy...The Universal Module Extension worked. Didn't even know it existed. Not quite as nice as the 5E display. I'll have a play with method 2. Thanks
Trenloe
July 17th, 2019, 17:39
Not quite as nice as the 5E display. I'll have a play with method 2. Thanks
The display will be based on the ruleset (and theme, if any) you're using. Just changing the ruleset in method 2 won't make any difference to this, as FG modules are purely data and don't change the ruleset graphics.
EDIT: also the items don't immediately look great when first opened, as they are unlocked - so all of the fields are shown. This can be fixed by doing a find/replace in the XML and changing the locked field from 0 to 1. This won't stop future edits (i.e. it won't make the items completely read-only), it just means that when the record is opened you'll only see the fields that contain data and can manually unlock to change if needed.
Talyn
July 17th, 2019, 20:20
Ok this took at least 500% longer than I thought it would, but here you go:
Gemstones Universal Module (UM)
Differences from the original:
[Fixed] All records locked (looks better, in my opinion and saves the GM a step)
[Removed] Dbase fields (5) that were just taking up space
[Added] Dbase fields (3) to get items to work in most other rulesets
[Removed] Old school index list
[Fixed] Cost values (some had no commas, some had periods instead of commas, etc.) so that:
[Added] Grouped list; FG auto-populates and sorts by cost
[Fixed] Moved documentation out of Story (pet peeve of mine) and into a refpage
[Fixed] Set category to Accessories
I did a similar thing for the Dungeon Trinkets (https://www.fantasygrounds.com/forums/showthread.php?41221-Dungeon-Trinkets-Module) module (which coincidentally was also from @Lord Entrails, go figure). To make them more or less match up, the name of this one is UM Gemstones and uses the Accessories category for consistency and to not have a bazillion categories for stuff.
Tested and Verified to Work
Included base rulesets: 2E, 3.5E/PFRPG, 4E, 5E, PFRPG2, SFRPG, CoreRPG, Fate Core, Cypher System rulesets
Retail rulesets: Barbarians of Lemuria, Basic Roleplaying, Call of Cthulhu 6E, Castles & Crusades, Rolemaster Classic, Savage Worlds
Community rulesets: GURPS, MoreCore
Tested and Verified to NOT Work
Call of Cthulhu 7E
Treasure, gemstones and gold pieces aren't really part of an Investigator's life in CoC but if you absolutely, positively want to use this with CoC7E, you'll need to use the original version with the Universal Module extension.
Caveats
The new documentation page and cost-sorted list are CoreRPG-exclusive features, so loading this into a non-CoreRPG+ ruleset will generate an error if you click them. You'll just need to use the master Items window.
Having commas in the cost fields makes the item sheets look nice, but royally fuglifies FG's sorting in the grouped list. If I get feedback disliking the list, I can run a regex to remove all the commas so the list will sort in a manner that's more friendly to the eye.
Kelrugem
July 17th, 2019, 20:31
wow, thank you :)
Maldev
July 18th, 2019, 01:28
Well that was fast. Looks amazing. Thanks for all the effort Talyn.
I spent some time yesterday creating tables from the old DMG 1st edition for Gem quality etal and jewelry also. (See screen shot)
Could that be implemented into a module? I would like to share them if deemed useful
Also I am crudely creating random 4E magic item tables as well for quick use in game
LordEntrails
July 18th, 2019, 01:51
Well that was fast. Looks amazing. Thanks for all the effort Talyn.
I spent some time yesterday creating tables from the old DMG 1st edition for Gem quality etal and jewelry also. (See screen shot)
Could that be implemented into a module? I would like to share them if deemed useful
Also I am crudely creating random 4E magic item tables as well for quick use in game
Yes, you can make those things into modules. Jewelry and metal etc can't be copyrighted (i.e. like with gemstones). You can create those and out those in a FG module and distribute them. See the link in my signature on some best practices for creating such a module.
4E magic items though are probably protected as IP though. You can make them for yourself, but probably can't share it.
Maldev
July 18th, 2019, 01:55
Ok, cool. I'll have a play. Thanks
Maldev
July 18th, 2019, 05:00
Hi all. I have created a module for Random Gems and Jewelry tables following Lord Entrails guide. I have a module in my modules folder.
I cannot however load it into FG. I am not detecting it in game. I have tried all my campaigns, but no luck.
How do I upload it so someone can volunteer to test it? :)
Trenloe
July 18th, 2019, 05:20
How do I upload it so someone can volunteer to test it? :)
Click the "Go advanced" button at the bottom of the reply window and then use the attachment upload button.
Maldev
July 18th, 2019, 06:52
Yeah, I have uploaded attachments before. Wouldn't upload anything this time. Shut down computer, did some other stuff and hey presto...It worked ;)
Trenloe
July 18th, 2019, 15:47
Yeah, I have uploaded attachments before. Wouldn't upload anything this time. Shut down computer, did some other stuff and hey presto...It worked ;)
There's no db.xml file in that module. So I'm guessing you didn't check any of the data you want to export in the module export window: https://www.fantasygrounds.com/wiki/index.php/Library#Module_Export
FG remembers the top fields from the last time you exported, but it doesn't remember the data types - you need to select these each time you export.
Maldev
July 19th, 2019, 08:26
Hi all. Fresh eyes. Spent some time today tidying and tinkering.
I can detect this MOD and have tested it. So far so good. I don't know how to add instructions to it
There are 2 main tables Gems and Jewelry. They both have built in sub tables that work out gem values, types and variance.
If you click the GEM table it will (should ;)) roll value,gem type and variance
The JEWELRY table should roll value. type of jewelry(ring etc.),gem encrustment variance and cascading variance.
There are also other tables determining Treasure from maps etc (See screen shot) from the first edition DMG
Mod file attached also to be checked out..
LordEntrails
July 19th, 2019, 17:20
To add instructions, you can either add a story entry (my preference) or a ref manual page (Talyn's preference). Adding the Ref Page though requires you to use a community tool or code it in the xml itself.
Also, I suggest you go ahead and start your own thread for your module. If it works in all/most CoreRPG rulesets, then make it in that forum, otherwise make it in the ruleset sub-forum. And then you can ask a mod to stocky it in the appropriate community resource thread so others can find it easily :)
Talyn
July 19th, 2019, 17:24
I'm assuming the old-school FG back in the day let you create a Library page? I've never seen that functionality since I've been using it but most of the older DLC did that by default. That's also an easy way to have documentation that doesn't litter the Story window, but I'm thinking that might be XML-only at this point? (It's much easier XML than a refpage but still...)
Trenloe
July 19th, 2019, 17:34
I'm assuming the old-school FG back in the day let you create a Library page? I've never seen that functionality since I've been using it but most of the older DLC did that by default. That's also an easy way to have documentation that doesn't litter the Story window, but I'm thinking that might be XML-only at this point? (It's much easier XML than a refpage but still...)
Not sure about FG ever letting you create a library page through the FG interface. Other than I think a Savage Worlds extension (https://www.fantasygrounds.com/forums/showthread.php?48111-SW-Enhanced-Library) Ikael made a while back.
The library window is auto populated with links to the data types exported from FG - the links will open a data list window with just the data from the module populated - the data will also be visible in the sidebar data lists as well.. So it's easy to add one Story entry to your module that describes how to use it, export to a module (include selecting the story data) and you'll see a link to "story" in the library. You could leave it like that, or go into the export XML and do a simple change to the <name> of the entry in the <library> section to be something other than Story - Instructions maybe.
Maldev
July 20th, 2019, 00:26
Okay, I'll give it a crack
Trenloe
July 28th, 2019, 15:27
A reminder to the whole community about what is acceptable to share, and what is not.
As LordEntrails mentions in his comment quoted below, names for standard everyday things can't be copyright protected. Neither can game mechanics (numbers, rolling dice mechanics, etc.). However, beyond that - descriptive text, graphics, etc. is copyright protected and should *not* be included in anything posted on these forums without the permission of the copyright holder, unless it is covered by a license that allows you to do so (OGL, Community Commons, etc.).
We take this kind of thing very seriously on these forums and uphold the copyright protection of publisher intellectual property (IP).
We understand that people just want to share their creations with the community, but please be aware of the material you are sharing.
Yes, you can make those things into modules. Jewelry and metal etc can't be copyrighted (i.e. like with gemstones). You can create those and out those in a FG module and distribute them. See the link in my signature on some best practices for creating such a module.
Rbbrbootz
July 29th, 2020, 15:44
Thank you for this!
theoldestnoob
December 29th, 2020, 01:36
I have updated Talyn's Universal version of this module to include tables. There is a table for each of the 57 values of gemstone present in the module (e.g. all 100 gp gems, all 5000 gp gems, etc), and 14 tables containing gemstones in a range of values (5-25, 40-75, 100-150, 200-250, 375-500, 750-1500, 2k-3k, 4k-6k, 7.6k-15k, 16k-30k, 50k-75k, 80k-150k, 200k-900k, 1M+).
I have not tested it extensively in every ruleset I have access to, but I tried it in a few and didn't encounter any problems.
LordEntrails
December 29th, 2020, 03:05
I have updated Talyn's Universal version of this module to include tables. There is a table for each of the 57 values of gemstone present in the module (e.g. all 100 gp gems, all 5000 gp gems, etc), and 14 tables containing gemstones in a range of values (5-25, 40-75, 100-150, 200-250, 375-500, 750-1500, 2k-3k, 4k-6k, 7.6k-15k, 16k-30k, 50k-75k, 80k-150k, 200k-900k, 1M+).
I have not tested it extensively in every ruleset I have access to, but I tried it in a few and didn't encounter any problems.
Awesome, thanks for sharing! I'll update the OP to add a link to your post.
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