Keltyrr
October 26th, 2015, 18:05
Okay so I DM 3.5e and I have some custom rules I use for group combat designs to keep players off the front lines.
So lets say the party's stronghold is being attacked by 50 goblins. What I would do is split this into 5 groups of 10 instead of 50 individuals. Each of the 5 groups would have the same AC, saves, and so forth. But when they land an attack they would do 10d8 damage instead of 1d8 meaning it's truly brutal for a player to take at level 4. But it would promote them to put their own soldiers on the front lines while they support the NPC soldiers. So far I have sent some PC's fleeing and I have pasted a mount but so far these method has worked perfectly in forcing the players to spend little time on the front lines. They have lost a good chunk of their NPC soldiers which is my goal.
My question is if there is an easy way in FG to handle when the player kills 1-2 goblins in the group, to degrade it to a group of 8 goblins from 10. Without me having to make 10 different encounter sheets and keep swapping them out constantly during the fight.
So lets say the party's stronghold is being attacked by 50 goblins. What I would do is split this into 5 groups of 10 instead of 50 individuals. Each of the 5 groups would have the same AC, saves, and so forth. But when they land an attack they would do 10d8 damage instead of 1d8 meaning it's truly brutal for a player to take at level 4. But it would promote them to put their own soldiers on the front lines while they support the NPC soldiers. So far I have sent some PC's fleeing and I have pasted a mount but so far these method has worked perfectly in forcing the players to spend little time on the front lines. They have lost a good chunk of their NPC soldiers which is my goal.
My question is if there is an easy way in FG to handle when the player kills 1-2 goblins in the group, to degrade it to a group of 8 goblins from 10. Without me having to make 10 different encounter sheets and keep swapping them out constantly during the fight.