View Full Version : Savage worlds Bestiary module
vainazzo
October 26th, 2015, 12:41
Has anyone created a savage worlds bestiary module yet from the free info on the net?
Mask_of_winter
October 26th, 2015, 13:24
No but it's a good idea, especially with the FG tools on this site: https://www.godwars2.org/SavageWorlds/monster.html
Ikael
October 26th, 2015, 15:47
No but it's a good idea, especially with the FG tools on this site: https://www.godwars2.org/SavageWorlds/monster.html
What I can read from "Fantasy Grounds layout" the output is slightly out-dated. If you want to create bestiary then I would recommend using "Traditional Savage Worlds layout", compiling all stats into single text file with ********************************** line separating each creature and then passing that whole chunk into NPC Maker to create Savage Worlds compatible NPCs. Thereafter you can categorise your beasts and export them as re-usable module.
vainazzo
October 27th, 2015, 18:16
So I went ahead and imported the entire list of converted monsters from https://www.godwars2.org/SavageWorlds/ I'm going to tweak it a little bit and I should be done. Is their any issues if I post the .mod file?
Mask_of_winter
October 28th, 2015, 01:05
This is what the author had to say about this (I just asked him directly):"I don't mind, but some of the monsters are still pretty rough around the edges, and I only wrote a few hundred descriptions so far. At some point I'll go over the list and clean them all up, but it's a big job and I'm already juggling projects..."
vainazzo
October 28th, 2015, 01:56
This is what the author had to say about this (I just asked him directly):"I don't mind, but some of the monsters are still pretty rough around the edges, and I only wrote a few hundred descriptions so far. At some point I'll go over the list and clean them all up, but it's a big job and I'm already juggling projects..."
Can you get me in contact with him? I have a bit of free time and work and I don't really mind helping.
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