mghauber
October 14th, 2015, 02:32
Hello All,
Getting geared up for a Savage Worlds/Interface Zero 2.0 micro campaign and was hoping to use the Savage Worlds Zones rules attached...because I think they are neat and want to try them. All credit to the author.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=11339&stc=1&d=1444785447
My question is this....has anyone ever used these rules in a FG setting, and how have you used them? For example...
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=11340&stc=1&d=1444785611
The attached is the map I wish to use of an area of the Steelyards where an encounter will take place. I have tried placing a very small grid on the map...about 20x20 pixels...so that the tokens are very small in relation to the size of the map, however, the grid "muddies" an already large map. If I do not use a grid (as the image already has the "zones" in place) then the tokens are difficult to scale down to the scale I want them.
My solution is to make some custom dot tokens at about 30x30 pixels and have them loaded and ready to use. I'm thinking that may work. I was going to run this by everyone and see if any of you big brained folks out there have any epiphanies that haven't struck me yet. Or, I may be just trying to do things the hard way....
I want to keep the idea of a large area and keep the weapon combat on a grand scale to better utilize ranges/cover/and more abstract things that the PLAYERS can interject into the scene instead of everything being spoon fed so to speak. Grids are great for battle axes and swords, but I'm feeling more the sniper rifle and rocket launcher feel and let the players imagine the action.
Thanks in advance for the input.
P.S. For any of my would-be players, don't worry about seeing the map...it won't spoil too much.
Getting geared up for a Savage Worlds/Interface Zero 2.0 micro campaign and was hoping to use the Savage Worlds Zones rules attached...because I think they are neat and want to try them. All credit to the author.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=11339&stc=1&d=1444785447
My question is this....has anyone ever used these rules in a FG setting, and how have you used them? For example...
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=11340&stc=1&d=1444785611
The attached is the map I wish to use of an area of the Steelyards where an encounter will take place. I have tried placing a very small grid on the map...about 20x20 pixels...so that the tokens are very small in relation to the size of the map, however, the grid "muddies" an already large map. If I do not use a grid (as the image already has the "zones" in place) then the tokens are difficult to scale down to the scale I want them.
My solution is to make some custom dot tokens at about 30x30 pixels and have them loaded and ready to use. I'm thinking that may work. I was going to run this by everyone and see if any of you big brained folks out there have any epiphanies that haven't struck me yet. Or, I may be just trying to do things the hard way....
I want to keep the idea of a large area and keep the weapon combat on a grand scale to better utilize ranges/cover/and more abstract things that the PLAYERS can interject into the scene instead of everything being spoon fed so to speak. Grids are great for battle axes and swords, but I'm feeling more the sniper rifle and rocket launcher feel and let the players imagine the action.
Thanks in advance for the input.
P.S. For any of my would-be players, don't worry about seeing the map...it won't spoil too much.