Starcrawler
October 13th, 2015, 18:52
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
FG License: Full (Players require a license to play)
Game System: 4e
Time Zone: Eastern
Day of week and time: Tuesday at 7 PM Eastern time / 6 PM central
Planned Frequency: Weekly
Term: Long term - Full 1-30 campaign, so only join if you are interested in joining for the long haul.
Text or Voice: Text only
Roleplay & Combat mix: About 60/40 however I fully expect some degree of role play in combat.
Number of Players in game & needed: 4, need 1.
Character starting level & equipment: Level 9
Character restrictions: No power gaming or overpowered characters.
In this campaign you are part of the Royal Homeland Constabulary (RHC) an organization which is designed to protect and serve the city of flint by order of the King, due to the nature of the campaign please only join if you are a fan of role playing and enjoy playing characters that have flaws as well as strengths, also as stated above this is a full 1-30 campaign so please only join if you feel that you can commit to that. During the course of the campaign you will partake in various investigations, espionage as well as possible assassinations and other spy/agent activities. This game is set in a fantasy world with a steampunk environment, with technology not usually found in 4e campaigns, such as firearms, steam trains and ships (And yes, there's ship combat).
If you are interested please PM me or post a reply in this thread and I will send you the Zeitgeist players guide :)
Link to Gamecalendar page: Game Calender (https://www.fantasygrounds.com/calendar/index.xcp?id=1653)
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
FG License: Full (Players require a license to play)
Game System: 4e
Time Zone: Eastern
Day of week and time: Tuesday at 7 PM Eastern time / 6 PM central
Planned Frequency: Weekly
Term: Long term - Full 1-30 campaign, so only join if you are interested in joining for the long haul.
Text or Voice: Text only
Roleplay & Combat mix: About 60/40 however I fully expect some degree of role play in combat.
Number of Players in game & needed: 4, need 1.
Character starting level & equipment: Level 9
Character restrictions: No power gaming or overpowered characters.
In this campaign you are part of the Royal Homeland Constabulary (RHC) an organization which is designed to protect and serve the city of flint by order of the King, due to the nature of the campaign please only join if you are a fan of role playing and enjoy playing characters that have flaws as well as strengths, also as stated above this is a full 1-30 campaign so please only join if you feel that you can commit to that. During the course of the campaign you will partake in various investigations, espionage as well as possible assassinations and other spy/agent activities. This game is set in a fantasy world with a steampunk environment, with technology not usually found in 4e campaigns, such as firearms, steam trains and ships (And yes, there's ship combat).
If you are interested please PM me or post a reply in this thread and I will send you the Zeitgeist players guide :)
Link to Gamecalendar page: Game Calender (https://www.fantasygrounds.com/calendar/index.xcp?id=1653)