Madnick
October 13th, 2015, 13:35
FG License: I got a Full licence so players don't need to buy anything.
Game System: Dungeon and Dragons 5th Edition
Time Zone: GMT + 3 ( Soon to be GMT+2)
Day of week and time: One player for Saturday 17:00-22:00 ( need one healer for an already established group) / Four more players for a new group that will be playing every Tuesday 17:00-22:00.
Planned Frequency: Weekly
Term: This is a long term Campaign on a living home brew setting. There are already multiple groups that are playing and more will come until the end of the year. Players will interact with other players and leave their mark on the world for everyone to see.
Text or Voice: Mix of both ok
Voice software used: Skype, open to alternatives.
Roleplay & Combat mix: 60% Roleplay 40% Combat
Number of Players in game & needed: For the Saturday group I got already four players but in lack of healing I need to recruit one more, for the Tuesday group I have no player and I need 4 ( healer will be highly welcome here too!!!) .
Character starting level & equipment: First level start, in a low magic world.
Character restrictions: PhB races and classes. Feats allowed after communication with me, and standard array of stats from PhB.
Details of your scenario: Darkness has fallen on the lands, death, suffering and dark mutations have punished the people of the world for 100 years, fear of the unknown has conquered the hearts even of the most brave warriors, but this is about to change, knowledge is power they say. But what happens when knowledge falls on the hands of the wrong people? You will start at a small island that is being governed by a Theocratic Order that ensures that no one enters or leaves the Island with out their permission( that will ensure that you will enter the world with a tabula rasa mentality, learn about the world as you delve deeper into it.) . Knowledge is dictated by High Anguisher Tobias leader of Cult of the Remorse , islanders know only what they are told. It will be up to the players to make the choices. Become independent and start learning about the past? Be a fanatic and recruit more followers? Rebel and destroy the false gods? Escape the island? Anything in between?
New players are welcome, rules lawyers and power gamers will not enjoy this game. I need people that can create deep backgrounds for their characters and try to deal with all the difficulties the setting will throw at them while cooperating with their fellow adventurers. Evolution of the characters and chance to influence the rest of the people on the world is highly needed.
Link to Game calendar : I will update with the link soon.
Game System: Dungeon and Dragons 5th Edition
Time Zone: GMT + 3 ( Soon to be GMT+2)
Day of week and time: One player for Saturday 17:00-22:00 ( need one healer for an already established group) / Four more players for a new group that will be playing every Tuesday 17:00-22:00.
Planned Frequency: Weekly
Term: This is a long term Campaign on a living home brew setting. There are already multiple groups that are playing and more will come until the end of the year. Players will interact with other players and leave their mark on the world for everyone to see.
Text or Voice: Mix of both ok
Voice software used: Skype, open to alternatives.
Roleplay & Combat mix: 60% Roleplay 40% Combat
Number of Players in game & needed: For the Saturday group I got already four players but in lack of healing I need to recruit one more, for the Tuesday group I have no player and I need 4 ( healer will be highly welcome here too!!!) .
Character starting level & equipment: First level start, in a low magic world.
Character restrictions: PhB races and classes. Feats allowed after communication with me, and standard array of stats from PhB.
Details of your scenario: Darkness has fallen on the lands, death, suffering and dark mutations have punished the people of the world for 100 years, fear of the unknown has conquered the hearts even of the most brave warriors, but this is about to change, knowledge is power they say. But what happens when knowledge falls on the hands of the wrong people? You will start at a small island that is being governed by a Theocratic Order that ensures that no one enters or leaves the Island with out their permission( that will ensure that you will enter the world with a tabula rasa mentality, learn about the world as you delve deeper into it.) . Knowledge is dictated by High Anguisher Tobias leader of Cult of the Remorse , islanders know only what they are told. It will be up to the players to make the choices. Become independent and start learning about the past? Be a fanatic and recruit more followers? Rebel and destroy the false gods? Escape the island? Anything in between?
New players are welcome, rules lawyers and power gamers will not enjoy this game. I need people that can create deep backgrounds for their characters and try to deal with all the difficulties the setting will throw at them while cooperating with their fellow adventurers. Evolution of the characters and chance to influence the rest of the people on the world is highly needed.
Link to Game calendar : I will update with the link soon.