View Full Version : Odd dice problem with latest dev build
Sgain
October 3rd, 2015, 08:23
Hi all;
I use Savage Worlds as my game system, have the ultimate license and updated today (my patchnotes oddly enough are from 3.12 but my update.txt document shows Updater v3.0.13).
Here's my problem;
before the update you could double click on any dice your character or an NPC had and it would roll the dice. Now you have to grab the dice with your mouse and either drop them on the rolling area or on the dice tower. Also every time I try to 'roll' a stat roll for a wild card NPC (or a player tries on their character) we get another error and no wild die.
Am I missing something - like a setting or something?
Thanks!
Moon Wizard
October 3rd, 2015, 21:35
I've sent a quick note to the SW developers to see if they can help figure this out. I'm not very familiar with SW, but I develop all the D&D rulesets. Between us, we should be able to help you out.
Thanks for reporting,
JPG
phantomwhale
October 4th, 2015, 00:28
I had a go at recreating, but cannot make it happen.
Two things would add more info - firstly could you output the result of "/version" when you type it into the chat box ? - secondly, could you type "/console" and then recreate the problem; what is the error text that appears in the console ?
Thanks,
Ben
Sgain
October 5th, 2015, 03:24
Savage Worlds Delux version 4.2.0 (Build 4)
SW NPC Maker Version 0.9 (Build 4)
Fantasy Companion Extension Version 1.0 (Build 1)
SW Enhanced Desktop version 1.4 (Build 5)
SW Enhanced Effects Version 0.9 (Build 4)
SW Enhanced Library version 1.4 (Build 6)
from the console;
Script Error: [string "common/scripts/template_traitdie.lua"]:224: attempt to call field 'hasWildDie' (a nil value)
I'll dump the extensions and see if it fixes things, they may be out of date.
Sgain
October 5th, 2015, 03:28
its the SW Enhanced Library....dang
Thanks for the help guys!
Mask_of_winter
October 5th, 2015, 03:28
The SW Enhanced Desktop version 1.4 (Build 5) & SW Enhanced Effects Version 0.9 (Build 4) are now redundant. Their content rolled into the current SW version.
phantomwhale
October 5th, 2015, 03:36
Yeah, I gave Aki pretty free reign to integrate much of his awesome extension work into the main ruleset; There were WAY too many weird bugs that come out of having "official products" update via the FG updater, but fan-made extensions requiring manual maintenance.
If in doubt, disable / upgrade extensions. And, as MoW says, many of them are now redundant with the later versions of SW
Ikael
October 5th, 2015, 07:37
Savage Worlds Delux version 4.2.0 (Build 4)
SW NPC Maker Version 0.9 (Build 4)
Fantasy Companion Extension Version 1.0 (Build 1)
SW Enhanced Desktop version 1.4 (Build 5)
SW Enhanced Effects Version 0.9 (Build 4)
SW Enhanced Library version 1.4 (Build 6)
from the console;
Script Error: [string "common/scripts/template_traitdie.lua"]:224: attempt to call field 'hasWildDie' (a nil value)
I'll dump the extensions and see if it fixes things, they may be out of date.
The one causing issues is the most likely SW Enhanced Effects-- and you should be be using this extension anymore because it's part of the core SW ruleset. Enhanced Library does not affect that part of the code base so I would not be blaming it. Like others said you have to manually make sure you have latest community extensions after SW ruleset updates, and you should be using only Enhanced Library and NPC Maker from community ones. Also please make sure you are using latest versions
Sgain
October 6th, 2015, 20:32
thanks folks - I haven't been keeping up on my extensions.
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