Talith666
September 28th, 2015, 20:19
Hey
I am an avid 'house rule' instigator, and as such my speeds, etc, are based on a 6' per square rather than 5'. Is there any way to manipulate the coding to reflect this easily, or do I get my players to manually adjust distances shown on their maps as we play?
For example, PC 1 targets a creature and the map shows 40' away, which is 8 squares, so in my game it's 48' away.
Just in case anyone is wondering, I use 6x6' as you can have three levels of movement, rather than half and full. Eg., my stealth system has normal stealthy movement (2/3 speed) and extreme stealthy movement (1/3 speed), with bonuses and penalties for each.
I am an avid 'house rule' instigator, and as such my speeds, etc, are based on a 6' per square rather than 5'. Is there any way to manipulate the coding to reflect this easily, or do I get my players to manually adjust distances shown on their maps as we play?
For example, PC 1 targets a creature and the map shows 40' away, which is 8 squares, so in my game it's 48' away.
Just in case anyone is wondering, I use 6x6' as you can have three levels of movement, rather than half and full. Eg., my stealth system has normal stealthy movement (2/3 speed) and extreme stealthy movement (1/3 speed), with bonuses and penalties for each.