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View Full Version : Export Quests and Spells from inside FG as part of /export - bypass PAR5E



jajen2003
September 13th, 2015, 21:28
Hey all,

I love/hate PAR5E. I love it because it's awesome and great! It can do a lot of cool things. I hate it, because I'm not a programmer. I can fat finger my way through short adventures and campaigns, but for longer stuff, I prefer the visual interface of creating content in FG itself.

So enter my problem. With the 5E ruleset, FG can /export about 90% of what I need. But I can't export pre-gen characters, and namely, Spells and Quests.

I see from my LMoP module (which I assume was made using PAR5E), you can in fact have quests, spells, backgrounds, pre-gens, in addition to the normal things that FG can export. How do I go about exporting that stuff from FG after I've made it in FG.

I would really like to avoid using PAR5E, because thousands of lines of code in a single [insertName].txt makes my head ache ever so much.

I've heard Doug talk about something called a Merge ID, when exporting from FG to bundle exports, but I can't seem to find anything about Merge IDs in the PAR5E documentation.

It seems like what I'm looking for is right in an evasive sweet spot, between beautiful UI content creation and horrible, death-by-lines-of-code.

Any thoughts or ideas?

Thanks,

Jake(DM)

jajen2003
September 13th, 2015, 21:30
Just so we're clear, I'm well aware of how to /export things like images & maps, personalities, encounters, parcels and all the basic things listed on the window when you type /export.

How do I get the extra stuff? Without using PAR5E?

damned
September 13th, 2015, 23:24
Hey jajen2003 - you cant. The export routine for those things hasn't been written. I don't know if that's because its a huge amount of work or because its not seen as important or some other reason. I suggest you go over and vote on it or list it if not there already. https://fg2app.idea.informer.com/
In the meantime you can export your NPCs as XML and these files can be included in your export.

jajen2003
September 14th, 2015, 15:53
Hey jajen2003 - you cant. The export routine for those things hasn't been written. I don't know if that's because its a huge amount of work or because its not seen as important or some other reason. I suggest you go over and vote on it or list it if not there already. https://fg2app.idea.informer.com/
In the meantime you can export your NPCs as XML and these files can be included in your export.

Thanks Damned. And for your help on my other post.

I did go to the site you linked and made a ballot for my idea. [crosses fingers]