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View Full Version : Data Patch Release - 9-11-2015



ddavison
September 11th, 2015, 20:22
I will be pushing a new patch shortly that will cover only data modules. The list of modules affected are below:

To update, run a Check for Updates and it should find any files that need to be patched. If you already have the module loaded for a campaign, you should close and re-open it inside each campaign which uses that module. If you have made adjustments, you may also need to do a right-click and Revert() in order to revert it back to "factory default", so to speak. If you have changes and overrides that you want to keep, please do not perform a Revert().

Modules updated:
Deadlands Reloaded - Players and Marshal Guide
D&D fifth edition modules
- Lost Mine of Phandelver
- Hoard of the Dragon Queen
- The Rise of Tiamat
- The Princes of the Apocalypse
- Complete Core Class Pack and each individual Class Pack + the PC Customization Pack
- D&D Basic Rules Player and DM
- Complete Monster Class Pack and each individual Class Pack

tauriih
September 13th, 2015, 00:52
Thanks! Are there any specifics?

ddavison
September 13th, 2015, 01:29
Basic Rules & PHB


Appendix A: Conditions the Paralyzed Condition is missing this crucial first effect: A paralyzed creature is incapacitated (see the condition) and can't move or speak.



Elemental Evil Player Companion

Svirfneblin Magic feat missing a large chunk of the description. Specifically, the list of spells you get to cast once/day, "You can also cast each of the following spells once with this ability: b long rest."
Reference Manual --> Preface --> On the Cover; Link for "On the Cover (Image)" opens an image browser of just a grey background. Think Link might be broken.



Hoard of the Dragon Queen

This may have been already reported, in HoDQ in the NPC's the Acolyte doesn't have all of their spells.
E01.07.06 Sanctuary Enc: Sanctuary Group B All the tokens for this should be on the same side of the temple per the description 1 large 50' group.
E01.07.05 Save the mill Tokens, when you add the encounter to the combat tracker are in the wrong building. They should be in the one with the water wheel.
HotDQ module: Encounter E06-07-01 Lizardfolk Sleeping Room (Night), the tokens are not placed on the map.
I just created a new campaign and only opened the HotDQ module and the two links are broken for me as well. IE Story, E02-01-00 Raiders' Camp, Scroll to bottom, Leosin and Rewards links both open blank popups. I have a Par5e MM not one of the packs. The Leosin link in the NPC list works but I can not find a listing for any parcels for Episode 2.
I'm just confirming that the Leosin Erlanthar and Rewards links on the E02-01-00 Raiders' Camp Story page link to blank Story Pages in Hoard of the Dragon Queen. As you can see here there is an NPC personality for Leosin and E02-06-00 Story Page available, just not linked there.



Lost Mine of Phandelver

P2.07.10 the way the DM text is broken up, "propped up and tapped." needs to be added to the text box.
P2-7.09 Under Treasure, Mask should be Mosk.
P2-07.01 Cellar: Unable to create window with invalid class (parcel;1. Cellar : parcel;1. Cellar.parcel@DD Lost Mine of Phandelver) when I try to look at the parcel in the P2-07.01 Cellar
P2-07.12. Glasstaff's Quarters". There's a section where it says what Iarno knows if you capture him. The FG version only has 1 bullet point saying "No other members of the Lords' Alliance know of Iarno's betrayal.", but the physical copy of the adventure actually has 3 additional bullet points that are missing.
Found another typo for the story "P3-06.03. The Brown Horse". The text for awarding experience after the ash zombie encounter incorrectly states 150 xp. Should be 200 xp. (Although the encounter object itself has the correct amount of xp in it). I've found a couple other instances o
Story entry "P2-07.10. Common Room" has the DM text messed up. Should contain 2 paragraphs describing the room and the 4 brigands, but it's formatted incorrectly such that the 2nd paragraph (and part of the 1st) are outside the DM text
Story entry "P4-02.17. Old Streambed" is missing half the text. Instead it incorrectly has the treasure section from "P4-02.18. Collapsed Cavern"
Story entry "P4-02.19. Temple of Dumathoin" mentions 2 bugbears, but they are missing from the provided encounter link.
The treasure parcel in room 1 of the Redbrand Hideout won't open. It gives an error.
Wave Echo Cave room 5 (Assayers' Office): Only part of the DM Text is in the DM Text box. The remainder of the paragraph is not in it. So it doesn't show up in Chat when you click the chat bubble by the Text box. Same situation in room 8 (Fungi Cavern).
P1.04.06 - Yeemik needs 12 hit points and his position should start out, according to the description on the text on the ledge overlooking the fire. There is also no Sildar on the map.
P2.05.Stonehill's Inn - The rumor by Pip the text should be corrected to "Qelline Alderleaf's" the spelling is wrong.


Complete Core Class Pack (and Individual Packs)

Peryton, the creatures Resistance to weapons isn't in the stat block , so resistances aren't working
Creature: Flameskull: By default it is missing 3 of the 5 prepared spells that it should have: Blur, Flaming Sphere and Fireball
The Lion's stat block in the Monster Manual is all zeros apart from STR. A recurrence of a previous bugette or just a one off? I haven't seen it in any others at the moment.
Sea Hag - Other Tab: - A bunch of "\r"s in the Hag Covens section.
Shadow Demon - Other Tab: - Two extra line breaks near the top of the Demon Lords section
Specter - Other Tab: - Extra line break in the second paragraph of "Dwellers in Darkness"
Treant - Other Tab: - Extra line break at the end of its description.
Unicorn - Other Tab: - Extra line break at the end of its description.
Vampire - Other Tab: - Extra line break at the end of its description.
Vampire Spawn: - Same error because same text
Vrock - Other Tab: - Two extra line breaks near the top of the Demon Lords section - Missing linebreak after bold "Graz'zt" header, making the entire following paragraph bold
Werebear - Main Tab: - Missing linebreak after bold "Graz'zt" header, making the entire following paragraph bold
WereBoar - Main Tab: - Has a trait called "Greataxe (Humanoid or Hybrid Form Only)" with a description "or hybrid form". Wereboar wields a Maul.
White Dragon Wyrmling - Main Tab: - Cold Breath action is split. Part of its description is put in the title of the next action "hail in a 15-foot cone".
Mind Flayer - The wording of Mind Blast doesn't parse the stun properly. Can be fixed by changing to: "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw. A target takes 22 (4d8 + 4) psychic damage and is stunned for 1 minute on a failed save. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
Orc Eye of Gruumsh - Spear Attack says "plus 1d8" instead of "+ 1d8", so it doesn't parse properly. Also needs spellcasting modifier for Spiritual Weapon.
Bandit Captain - Saving Throw line says "Skills Athletics +4, Deception +4"
Carrion Crawler - Senses appearing in Skills section
Owl stats blank in Monster Manual (but exist in Basic Rules)
Shambling Mound: Damage resistance with skills instead of a separate entry
Monster Manual - NPC challenge rating index: the fractional challenge rating lists (e.r. CR 1/2) appear out of order near the end of the index
MM - Bugbear - Listed as having an "Entangling Plants (Recharge 5-6)" ability, described as "Perception 10". Not sure where it leaked from (no access to MM right now), but you might want to also make sure the source has its proper Entangling Plants ability. "perception 10" seems to be from its senses, where it was truncated to "passive".

ddavison
September 13th, 2015, 01:30
Complete Core Class Pack and Individual Packs

Druid class, Proficiencies, Armor. "Armor: light armor, medium armor. shields (druids will not wear armor or use shields made of metal)" s/b "Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)" there should be a *coma* after medium armor not a period.
Confusion spell The table that you are supposed to roll on to determine the affected creature's action is not included with the spell. In the physical PHB it is located on the next page (pg 225)
Channel Divinity: War God's Blessing In the description in the last sentence it should say "...before the DM says whether..." But it actually says "...before the D13 says whether..."
Same type of problem with Druid class, Proficiencies, Weapon. "Weapon: Clubs, daggers. darts. javelins, maces, quarterstaffs, scimitars, sickles, slings, spears" s/b "Weapon: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears" there should be commas instead of periods after daggers and darts
Sorcerer Class: At Proficiencies, there is a missing empty space before "light crossbows". So, right now it says: Weapons: Daggers, darts, slings, quarterstaffs,light crossbows The space there should be added.
PHB Deluxe: at the Reference Manual, in Classes, the Sorceror should be Sorcerer, and has the link broken leading to an blank entry.
Features -> Spellcasting (Bard) Cantrips paragraph, second sentence: You learn additional bard cant rips (note space) End of same sentence, Known column of the Hard table (should be Bard table)
War God's Blessing (War Domain feature) description in DD PHB Deluxe module. - typos
True Resurrection spell description - Components line spills into the text.
Channel Divinity feature for each oath (Oath of the Ancients, Oath of Devotion, Oath of Vengeance)is the same. It is showing the Channel Divinity text for the Oath of Vengeance on all three.
Spiritual weapon spell description typo: "o f" -> "of"
Sorcerer: At Proficiencies, there is a missing empty space before "light crossbows". So, right now it says: "Weapons: Daggers, darts, slings, quarterstaffs,light crossbows"
at the Reference Manual, in Classes, the Sorceror should be Sorcerer, and has the link broken leading to an blank entry.
Mixed up table link for Conjure Elemental: https://www.fantasygrounds.com/forums/showthread.php?23710-5E-Bug-Reports-and-Notices-of-Fixes-Rolled-Out&p=220718&viewfull=1#post220718
Small typo in DD PHB Deluxe. Druid class, Proficiencies, Armor. "Armor: light armor, medium armor. shields (druids will not wear armor or use shields made of metal)" s/b "Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)" there should be a *coma* after medium armor not a period.
Small error in the PHB Deluxe module: Classes --> Bard --> Bardic Inspiration: "Once within the next minute, the creature can roll the die..." should be from PHB (1st printing): p. 53: "Once within the next 10 minutes, the creature can roll the die..."
The 7th level evocation spell "Mordenkainen's Sword" contains some of the description for "Mordenkainen's Magnificent Mansion" embedded within its description. It appears that all of the Sword description is there, it just also has the paragraph from the top of page 262 of the PHB included accidentally.



Princes of the Apocalypse

the opening sentence of each chapter is missing the first letter (which appears as special script in the book). e.g. Chapter 1 is missing an "A", and Chapter 2 is missing the "T" from "The".
Numerous Hyphens, En-Dashes, and the u from Faerun, are shown as an escape character and some digits. Check out the Genasi race description for examples, but you'll probably need a find-and-replace on the whole document.
2.07.01 Allfaiths Shrine - "combinations are Sune and Sel\uFFFDne" (Selűne)
5.07.17 G17 Earth Portal - Ogrehmoch Ogrémoch is spelled OgrEmoch on the NPC list and G17 encounter
Red-Larch-Environs-DM map has square grid enabled on a hex map
Story Entry 4.09.26 E26. Fire Temple of Princes of the Apocalypse has two encounter links (Vanifer Present (encounter) and Vanifer Not Present (encounter)), neither of which resolve. Clicking on either launches a <<New Encounter>> template.
Crawling Claw does not show the damage (fixed in MM, but not in PotA)


The Rise of Tiamat

Arauthator’s Lair (Player’s Map) and Ice Caves (Player Map); Grid does not align to sample square. Closing ticket. Sample square is provided by artist to show scale, not for placement of the grid. The Grid is already placed properly.
P0-12 The Zhentarim; Header has duplicate "the".
P0-12 The Emerald Enclave.; Header has duplicate ’the’
P0-12 The Lord’s Alliance; extraneous markup(#bs:) in Taern Hornblade’s entry
Serpent Hills Encounters Table; leading text has “17 FFFD20” instead of “17 - 20”
Serpent Hills Encounters Table/Story; “Vultures 3d6)” missing paren
P3-04.16; extra \u2029 at end of text.
P0-12 The Emerald Enclave; entry ends incomplete
Sea of Moving Ice Encounters Table;Major; Links are to empty entries, instead of stories or encounters.
Ice Caves Encounters Table; Links are to empty entries, instead of stories or encounters.
Rise of Tiamat Module - Tomb of Diderius has the old Yuan-ti NPCs prior to incorporation of the spells into the actions like the updated MM Module has. Haven't checked the whole module to see if its common throughout with spell casters.

Zacchaeus
September 13th, 2015, 12:11
Jolly well done.

tauriih
September 13th, 2015, 16:48
Are there any notes for the Deadlands modules? Thanks!

tee_rex
September 14th, 2015, 21:15
Deleted post, meant to start this as a thread instead of a reply. Sorry!

Zacchaeus
September 14th, 2015, 21:19
The wish list you are looking for is here (https://fg2app.idea.informer.com/) and the vote you want to make is this one (https://fg2app.idea.informer.com/proj/?ia=81247)
(https://fg2app.idea.informer.com/)