ShadeRaven
September 9th, 2015, 22:54
So I have some players who've cut their teeth on 4E and 5E who want to go old school for a change of pace after paging through the classic AD&D players handbook (they are genuinely excited by the lack of homogeneity along with the separation of class functions, as well as the lack of emphasis on stats). As I have (too) many classic modules that would fit the bill, I think they might enjoy seeing some of those bygone era adventures and I expect I will enjoy taking players through some of those from my youth.
I downloaded the ADD.pak and it seems to be decent. I am running into a problem with creature attacks. The standard Longsword +0 (1d8 slashing) format is definitely not working on the attack roll. I can ignore it, and do the math in my head, but the [Hit AC #] or drag and drop results would be nice to figure out. So if anyone knows that format for NPC structures, I'd be grateful. I've toyed with BAB / Grp, etc, but haven't found the magic layout to make it all work.
That said, if someone knows a better way to get AD&D play out of FG I am wide open to suggestions. We aren't going to go beyond the core books, so all the kits and options are being left out (at least for the time being unless this sticks and we expand later) and I want to be as faithful as possible to the system while we go retro for a bit. A little converting doesn't scare me, but keeping true to the rules is pretty high priority.
Any input is greatly appreciated!
I downloaded the ADD.pak and it seems to be decent. I am running into a problem with creature attacks. The standard Longsword +0 (1d8 slashing) format is definitely not working on the attack roll. I can ignore it, and do the math in my head, but the [Hit AC #] or drag and drop results would be nice to figure out. So if anyone knows that format for NPC structures, I'd be grateful. I've toyed with BAB / Grp, etc, but haven't found the magic layout to make it all work.
That said, if someone knows a better way to get AD&D play out of FG I am wide open to suggestions. We aren't going to go beyond the core books, so all the kits and options are being left out (at least for the time being unless this sticks and we expand later) and I want to be as faithful as possible to the system while we go retro for a bit. A little converting doesn't scare me, but keeping true to the rules is pretty high priority.
Any input is greatly appreciated!