LordEntrails
August 30th, 2015, 17:28
So, what I really want to know are the methods or best practices when you are developing a module/adventure and are using it in a campaign at the same time. (i.e. my Undermountain campaign).
So, I have one FG campaign (FG campaign Dev) where I do all my development. Before starting my player campaign (FG campaign #2) I exported to a module then opened the module in my player (#2) campaign. Works great, but now I need to add more of the development content into the player campaign (#2).
Do I export the Dev campaign to another module and open this in the #2 campaign? This would result in lots of duplicate info.
Or, do I export (or just cut and paste from the Dev campaign db.xml) and then go into the xml and cut in paste into the earlier module or...?
Editing the xml doesn't scare me, but just want to check and see what others do and what others have learned is best etc.
Thanks!
So, I have one FG campaign (FG campaign Dev) where I do all my development. Before starting my player campaign (FG campaign #2) I exported to a module then opened the module in my player (#2) campaign. Works great, but now I need to add more of the development content into the player campaign (#2).
Do I export the Dev campaign to another module and open this in the #2 campaign? This would result in lots of duplicate info.
Or, do I export (or just cut and paste from the Dev campaign db.xml) and then go into the xml and cut in paste into the earlier module or...?
Editing the xml doesn't scare me, but just want to check and see what others do and what others have learned is best etc.
Thanks!