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dulux-oz
August 27th, 2015, 03:40
This is a thread that will help people to find community produced extensions for their CoC games.

If you have developed an extension (or know of one that has been developed), please post here with a link to where it can be found. Only freely distributable material please - OGL, creative commons, etc.. No copyright material will be listed here.

Instructions on how to install an extension here: http://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview#Extensions

The following are extensions compatible with CoC:


DOE: Base Extension v3.2.0 (http://www.fantasygrounds.com/forums/showthread.php?27158-DOE-Base-Extension) The Base Extensions for all DOE Extensions. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Alignment Graph v2.2.0 (http://www.fantasygrounds.com/forums/showthread.php?25319-DOE-Alignment-Graph-Extension) Graph Players Alignments. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Campaign Style Graph v2.2.0 (http://www.fantasygrounds.com/forums/showthread.php?25320-DOE-Campaign-Style-Graph-Extension) Graph the Style of your game. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Locations Extension v4.8.0 (http://www.fantasygrounds.com/forums/showthread.php?20794-DOE-Locations-Extension) A database for the recording of Physical and Geopolitical Locations. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: OLE Extension v2.2.0 (http://www.fantasygrounds.com/forums/showthread.php?34735-DOE-OLE-Extension) An Extension that brings the ability to link to external URLs to Fantasy Grounds. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Organisations Extension v1.8.0 (http://www.fantasygrounds.com/forums/showthread.php?27169-DOE-Organisations-Extension) A database for the recording of various Organisations. Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Sound Extension v4.2.0 (http://www.fantasygrounds.com/forums/showthread.php?31369-DOE-Sound-Extension) An Extension that integrates and automates sounds using a 3rd-Part Sound System (eg Syrinscape). Updated April 24th, 2018. FG v3.3.5 compatible.
DOE: Weather Extension v3.2.0 (http://www.fantasygrounds.com/forums/showthread.php?22142-DOE-Weather-Extension) Generate the Day-To-Day Weather. Updated April 24th, 2018. FG v3.3.5 compatible.
Some minor graphical options/changes. (http://www.fantasygrounds.com/forums/showthread.php?34535-Change-the-system-font-The-Call-of-Cthulhu&p=295548&viewfull=1#post295548) Chat font, decal and GM icon. Thanks yako2020.
LPak Community Project/Program (http://www.fantasygrounds.com/forums/showthread.php?27202-LanguagePak-%28LPak%29-Community-Project-Program) A set of Extensions (known as LPaks) that provide non-English languages for Fantasy Grounds and various Extensions.
Call of Cthulhu 7th Edition (https://www.fantasygrounds.com/forums/showthread.php?23483-CoC-7e-Rules-Extension-Release) Play CoC 7e with the 6e ruleset. Thanks Treegreen and inamward. Update Jan 2016.

Extensions written for CoreRPG should also work, they are available here: https://www.fantasygrounds.com/forums/showthread.php?20320-FG-3-0-CoreRPG-Extensions. But check the thread for each individual extension to see if there are any specific ruleset limitations.

Please post comments on individual extensions in the specific extension thread (linked above) - please keep this thread for info on new/updated extensions. Thanks!

Developers - you're welcome to look at the code in these extensions as examples of how to develop your own extensions. If you want to use the code, please be polite and get in touch with the developer who made the extension and ask permission to use their code (send them a PM and post in the relevant extension thread). Some developers may no longer be active in the community, give the dev a couple of weeks to respond and if they don't respond you have done the polite thing and should be able to use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention them in the extension - it's only fair to give credit where credit is due.

Extension developers who don't want other people to use their code should say so in their extension.

dulux-oz
December 8th, 2015, 03:38
Hi Everyone,

Christmas has come early - I've released a number of new and/or updated Extensions today and have placed them in Post #1.

Merry Christmas!

Cheers

dulux-oz
January 4th, 2016, 01:54
Hi Everyone,

The LPak Community Project/Program has begun producing LPaks (Language Packs) for a number of FG Rulesets and Extensions, so I thought I'd add a link to the Project from this thread to help people find them / become more aware of them.

Cheers

dulux-oz
January 14th, 2016, 09:45
Hi Everyone,

New versions of all of the DOEs (and Manuals) have been released in their respective Threads.

The first post in this thread has also been updated

Enjoy!

Cheers

dulux-oz
May 8th, 2016, 05:56
Hi Everyone,

I've placed a link to my new DOE Sound Extension on Post #1.

New versions of all of the DOEs (and Manuals) have also been released in their respective Threads.

The first post in this thread has also been updated

Enjoy!

Cheers

drvolk
May 8th, 2016, 07:19
Wow sounds great , cant wait to test that sound extension and check all your other extensions for their updates!

dulux-oz
November 2nd, 2016, 04:01
Hi Everyone,

I've placed a link to my new DOE: OLE Extension on Post #1.

New FGv3.2-compatable versions of all of the DOEs (and Manuals) have also been released in their respective Threads.

The first post in this thread has also been updated

Enjoy!

Cheers

CryAxe
November 2nd, 2016, 17:32
Thanks, Dulux-oz!

dulux-oz
November 16th, 2016, 07:15
Hi Everyone,

I've placed new FGv3.2.1-compatable versions of all of the DOEs in their respective Threads.

The first post in this thread has also been updated

Enjoy!

Cheers

dulux-oz
January 19th, 2017, 01:52
Hi Everyone,

I've placed new FGv3.2.2-compatable versions of all of the DOEs in their respective Threads.

The first post in this thread has also been updated

Enjoy!

Cheers

dulux-oz
April 15th, 2017, 11:19
Most DOEs updated with new features and FGv3.3 compatible - see Post #1 for details.

dulux-oz
April 24th, 2018, 08:54
All DOEs updated with FGv3.3.5 compatible - see Post #1 for details.

Valyar
December 1st, 2018, 14:58
Module with extra equipment for investigators
http://www.fantasygrounds.com/forums/showthread.php?40896-Adding-Items-to-Investigators&highlight=equipment