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Nibelung
August 21st, 2015, 05:10
Found a bug while playing this week with my group. If a character or monsters have two resist values that apply to the damage roll (My case was resist 1 all and Resist 5 fire), the damage is not automatically calculated and applied to the target's HP, and the system returns the following error:

Script Error: [string "scripts/manager_action_damage.lua"]:1130: attempt to perform arithmetic on global 'nSourceReset' (a nil value)

We are using the 4e module. Not sure if it is a problem on this specific module or on CoreRPG.