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Larhalt
August 16th, 2015, 20:26
Hello, I'm trying the Advanced D&D module, but I've encounter an issue.
If I'm trying to open a monster windows from the d20 manual, I got this error

10744

Can someone help me to fix it, please?

Griogre
August 17th, 2015, 05:30
Are you the DM running in host mode? Older rulesets didn't allow players to open monsters.

Larhalt
August 17th, 2015, 05:36
As DM I cannot open monster window

Griogre
August 17th, 2015, 22:50
Modules go with certain rulesets and you can't usually use one made for one ruleset in another. Which ruleset is that monster manual for?

Larhalt
August 17th, 2015, 23:31
The manual is from d20 and always worked with this ruleset.

Larhalt
September 9th, 2015, 15:05
A little bump.
I tried to looking in the 3.5 Monsters module to check if something has changed...but it's exactly the same code.
Also tried to rename from "client.xml" to "db.xml" with no luck.
That's an example of the two files:

D20 Monsters module

<?xml version="1.0" encoding="iso-8859-1"?>
<root version="2.0">
<library>
<d20monsters static="true">
<name type="string">d20 Monsters</name>
<categoryname type="string">d20 Essentials</categoryname>
<entries>
<aboleth>
<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
<name type="string">Aboleth</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+40</hd>

3.5 Monsters module

<?xml version="1.0" encoding="iso-8859-1"?>
<root version="2.0">
<library>
<d20monsters static="true">
<name type="string">3.5E Monsters</name>
<categoryname type="string">3.5E Essentials</categoryname>
<entries>
<aboleth>
<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
<name type="string">Aboleth</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+40</hd>

From the 3.5 I removed the <license> tag.

Please, someone light the path, I'm going crazy.

Trenloe
September 9th, 2015, 15:21
Where can I get this d20 monsters module?

Larhalt
September 9th, 2015, 15:38
Here
https://drive.google.com/file/d/0B8IUp2Ug5DXPa185TkphV2JkbDA/view?usp=sharing

Trenloe
September 10th, 2015, 00:45
The manual is from d20 and always worked with this ruleset.
I can't see how this module (for the d20 ruleset) ever worked with the ADD ruleset without significant editing. The data contained is quite different - a lot of the fields are different, FG references are different, etc.. Also, the way it is organized doesn't work with the ADD ruleset (hence why you're getting the error). You'd have to completely redesign it to work properly with the ADD ruleset.

Larhalt
September 10th, 2015, 11:25
I use it for reference, but at least i was able to open the monster window.
What I don't understand is why the 3.5 module work (in 3.5 ruleset) and I can open it; and this one no.
They have the same structure.

I mean "I don't want to put the monsters in the CT, just open it"

Trenloe
September 10th, 2015, 14:47
What I don't understand is why the 3.5 module work (in 3.5 ruleset) and I can open it; and this one no.
The 3.5e and the ADD2 ruleset are different in many ways. They use different FG class references and the library is organized slightly differently. The class references (and some of the data) are different and this is why you can't open a module designed for the d20 ruleset in the ADD2 ruleset. Although these are vaguely related in terms of game system, it's really like trying to open this module in the Call of Cthulu or Savage Worlds ruleset, because it was never designed to open a module from another ruleset.