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View Full Version : Adding Magical functions to Weapons and such...



Tom Kavanaugh
August 15th, 2015, 02:50
Hello Again Everyone,

As a new user, I had another question that, hopefully, you all could help with. I am trying to learn the most efficient way to add magical effects to weapons... I have seen the video that describes how to make a module in 4E, but the way he adds "powers" to weapons doesn't seem to work in 3.5... Suppose I want to make a +1 flaming longsword... Why won't 3.5E allow me to take a regular longsword, then add magic +1 weapon, then add Flaming to it? Is there another method that does work? I would rather be able to just move the icons onto the items than modify each weapon 1 piece at a time by hand...

Cheers,
TK

Trenloe
August 15th, 2015, 03:15
Some info here: https://www.fantasygrounds.com/forums/showthread.php?25178-Magical-items-and-the-item-menu Reason given in post #2. You'll have to manually add the flaming "stuff" once added to a character sheet.