Enki
August 13th, 2015, 05:43
I am altering the MyQuest extension to work better with RQIII.
RQIII uses parry as a separate skill from attack.
Parry uses agility and attack uses manipulation skill modifiers.
I would like to be able to add this to the system, either as another field for the weapon or by adding a weapon type of Parry, (like Melee, Missile, Parry), and then adding the weapon into that area as well as the base weapon type for attack.
By that I mean a Long Sword would be entered under Weapons - Melee and have a second entry under Weapons - Parry.
I would prefer just having two fields for each weapon, Attack / Parry, each with its proper base yet either would suffice.
Does anyone know where and how I might be able to do this?
So far this seems the biggest stumbling block to getting BRP to model RQIII.
Thanks,
Mike
RQIII uses parry as a separate skill from attack.
Parry uses agility and attack uses manipulation skill modifiers.
I would like to be able to add this to the system, either as another field for the weapon or by adding a weapon type of Parry, (like Melee, Missile, Parry), and then adding the weapon into that area as well as the base weapon type for attack.
By that I mean a Long Sword would be entered under Weapons - Melee and have a second entry under Weapons - Parry.
I would prefer just having two fields for each weapon, Attack / Parry, each with its proper base yet either would suffice.
Does anyone know where and how I might be able to do this?
So far this seems the biggest stumbling block to getting BRP to model RQIII.
Thanks,
Mike