View Full Version : How to create conditions and apply

August 6th, 2015, 15:28
I am preparing to start a new M&M group. I was wondering if anyone could explain how to create conditions and apply them to PCs and NPCs during encounters.

I know we could do this manually, but I would like to know if it is possible to use the conditions feature and automate this a bit.

August 6th, 2015, 16:12
Conditions are ruleset specific....

August 6th, 2015, 16:50
The GM can add conditions to the "Conditions" window (the button to open this window is on the top right of the desktop - the stunned person icon). Right-click in this window and select "Create Item" to create a new condition.

Then these can be dragged/dropped to the relevant entry in the combat tracker by the GM or players (if the GM makes the condition visible (VSBL) to the players).

August 6th, 2015, 20:33
Thanks for the replies.

Trenloe, got that. But I am trying to figure out how to format what I type so it applies the penalty to the PC or NPC.

I can type "impaired" in the entry I create, and copy the text from the hindered condition in the rules; but that doesn't seem to do anything to the character. I also tried just listing the -2 to checks.. nada!!

August 6th, 2015, 21:14
Ah, right - you want to know the actual syntax.

Looking at the M&M code it is very much based off some older D&D 3.5E code. So you can use things like ATK:1 to add one to an attack. Some of the conditions and modifiers listed here will work: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects

These are the shortcuts for abilities:

["strength"] = "STR",
["stamina"] = "STA",
["agility"] = "AGL",
["dexterity"] = "DEX",
["fighting"] = "FGT",
["intellect"] = "INT",
["awareness"] = "AWE",
["presence"] = "PRE"

So you could use STR:1 to give a +1 to Strength rolls.

August 6th, 2015, 21:26
I will try it. Thanks much for the replies.

Would you know what the shortcuts for Dodge, Parry, Fortitude, Will and Toughness?

August 6th, 2015, 21:48
Would you know what the shortcuts for Dodge, Parry, Fortitude, Will and Toughness?
I don't think these have been implemented.

August 6th, 2015, 22:04
ok. thanks again.

July 14th, 2017, 18:24
I would like to create a condition for Hunter's Mark to apply to the current "Target" of the spell. I have tried creating the condition as outlined above ( "Marked" simply as a flag for an IFT: effect). I then modified the effect of the Hunter's Mark spell to read " IFT: Marked; DMG: 1d6; (C); [SELF].

But when I test the damage effect, having applied this new version of the hunter's mark effect to the character, it does damage to any and all targets, not just the target with the new "Marked" condition.

Moon Wizard
July 14th, 2017, 18:29
The IFT effect tag only works with specific conditions (such as Blinded, Paralyzed, Wounded, etc.) or operators built for the IF tags. There is an undocumented CUSTOM operator you can use like you are thinking.

Apply "IFT: CUSTOM(Marked); DMG: 1d6; (C)" to yourself, and the "Marked" effect to your target.



July 14th, 2017, 18:42
Thanks. So if I then create a second effect on the PC's action Tab under the Hunter's Mark Spell to apply the condition it shoud just read: Marked; (C) and then I can apply that to the target?

Moon Wizard
July 14th, 2017, 18:54
Yes, that's the idea. I just checked in Pathfinder ruleset, and the same custom code is used for 5E.