Griogre
July 28th, 2015, 00:01
This extension changes the default wound colors on the party sheet, combat tracker, and tokens for the Tiered and Standard settings. The tiered colors are:
Blue for Healthy
Green for Light Wounds
Orange for Moderate Wounds
Red for Heavy Wounds
Black for Critical Wounds
Gray for Dying, Unconscious, Dead.
Light and Critical Wounds are omitted if you don't have the option Detailed Wounds on. There's some minor changes to the tool tips on the party sheet.
For standard (gradient) settings wounded creature colors will shift from green to red for wounds of 1 to 50% and from red to black for 51% to 99% wounds, with unwounded creatures being blue and dead/dying being gray.
This is a final release (will be updated as FG changes). If you notice any problems, post them here so I can update the extension.
You can download the extension here: https://www.dropbox.com/s/ifuhyv6xh3ewwiy/35PF%20AltWoundColors%20100000.ext?dl=0
Edit: This release has been updated to work with FG 3.3.7.
Blue for Healthy
Green for Light Wounds
Orange for Moderate Wounds
Red for Heavy Wounds
Black for Critical Wounds
Gray for Dying, Unconscious, Dead.
Light and Critical Wounds are omitted if you don't have the option Detailed Wounds on. There's some minor changes to the tool tips on the party sheet.
For standard (gradient) settings wounded creature colors will shift from green to red for wounds of 1 to 50% and from red to black for 51% to 99% wounds, with unwounded creatures being blue and dead/dying being gray.
This is a final release (will be updated as FG changes). If you notice any problems, post them here so I can update the extension.
You can download the extension here: https://www.dropbox.com/s/ifuhyv6xh3ewwiy/35PF%20AltWoundColors%20100000.ext?dl=0
Edit: This release has been updated to work with FG 3.3.7.