Dr0W
July 23rd, 2015, 22:01
It appears that the monster damage has something miscoded. Whenever you deal damage with a monster it shows up as:
"MonsterName: [DAMAGE] MonsterName " + the value of the damage.
That means the type of the damage the monster deals is exactly his name and not his Mod or anything else. So if I were to deal, say intellect damage, my name would have to be called "intellect".
Also, is there ANY kind of documentation on the Numenera rulebook? I've been trying to use it for a while now and had to check the LUA code just to figure out that if I wanted to deal specific kind of damage I had to use the names might, speed or intellect lower case or it would not work. Numera is a very simple ruleset but could use some adjustments for Fantasy Grounds.
How do I even set up different attacks that damages different kinds of attributes in a single monster, for example?
"MonsterName: [DAMAGE] MonsterName " + the value of the damage.
That means the type of the damage the monster deals is exactly his name and not his Mod or anything else. So if I were to deal, say intellect damage, my name would have to be called "intellect".
Also, is there ANY kind of documentation on the Numenera rulebook? I've been trying to use it for a while now and had to check the LUA code just to figure out that if I wanted to deal specific kind of damage I had to use the names might, speed or intellect lower case or it would not work. Numera is a very simple ruleset but could use some adjustments for Fantasy Grounds.
How do I even set up different attacks that damages different kinds of attributes in a single monster, for example?