Kiqjaq
July 20th, 2015, 06:09
FG License: GM has Full so players need at least Lite
Game System: Pathfinder
Time Zone: Central Time USA
Day of week and time: Sundays at noon for 4 hours
Planned Frequency: Weekly
Term: Going through a full AP, and then deciding from there.
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: Players' choice. You can usually solve your problems without combat if you aim to. At the moment it feels like the party is opting for about half and half.
Number of Players in game & needed: Have 2 players, an Unchained Monk and a healing Witch. Need 1 more. Chance of a fourth player down the line, but not probably.
Character starting level & equipment: 3rd level, 25 point buy, average WBL.
Character restrictions: Run weird stuff by me but I'm apparently quite generous. I tend to allow things that are a little off balance for the sake of fun or RP.
Details of your scenario: Legacy of Fire Adventure Path. https://paizo.com/pathfinder/adventurePath/legacyOfFire
At the moment we're sieging the city of Kelmarane, which is when the first book really builds up. The first book is almost a stand-alone though relative to the rest of the AP, so you won't have missed out on very much coming in now or within a few sessions. We need a player comfortable with odd solutions and a bit of chaos; we tend to go off on tangents.
We're all in our early 20s. We don't have a strong preference about who joins, but expect us to act like people in their early 20s, for better or worse. Ho hum.
No experience with Fantasy Grounds or Pathfinder required. Also, as a forewarning, this is my first time GM'ing.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=1528
Game System: Pathfinder
Time Zone: Central Time USA
Day of week and time: Sundays at noon for 4 hours
Planned Frequency: Weekly
Term: Going through a full AP, and then deciding from there.
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: Players' choice. You can usually solve your problems without combat if you aim to. At the moment it feels like the party is opting for about half and half.
Number of Players in game & needed: Have 2 players, an Unchained Monk and a healing Witch. Need 1 more. Chance of a fourth player down the line, but not probably.
Character starting level & equipment: 3rd level, 25 point buy, average WBL.
Character restrictions: Run weird stuff by me but I'm apparently quite generous. I tend to allow things that are a little off balance for the sake of fun or RP.
Details of your scenario: Legacy of Fire Adventure Path. https://paizo.com/pathfinder/adventurePath/legacyOfFire
At the moment we're sieging the city of Kelmarane, which is when the first book really builds up. The first book is almost a stand-alone though relative to the rest of the AP, so you won't have missed out on very much coming in now or within a few sessions. We need a player comfortable with odd solutions and a bit of chaos; we tend to go off on tangents.
We're all in our early 20s. We don't have a strong preference about who joins, but expect us to act like people in their early 20s, for better or worse. Ho hum.
No experience with Fantasy Grounds or Pathfinder required. Also, as a forewarning, this is my first time GM'ing.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=1528