leozelig
July 17th, 2015, 12:31
I have noticed that several rulesets create a weapon list entry (on the combat/actions tab) when a weapon is dropped into the inventory. I am trying to set this up for my DCCRPG ruleset, but I am having trouble understanding how the code is set up.
I modified the Character Manager for the specific weapon data I am using. What else needs to be set up? I looked at scripts/manager_item and scripts/manager_campaigndata, but it is not clear to me what makes this work.
I have mostly referenced 3.5E for help, but it seems that this feature is similar among the various rulesets. I can post my code, but I am looking for more of a general explanation of what functions make this work and where they live.
Thanks!
I modified the Character Manager for the specific weapon data I am using. What else needs to be set up? I looked at scripts/manager_item and scripts/manager_campaigndata, but it is not clear to me what makes this work.
I have mostly referenced 3.5E for help, but it seems that this feature is similar among the various rulesets. I can post my code, but I am looking for more of a general explanation of what functions make this work and where they live.
Thanks!